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add "no texture" marker to prevent SKYDEFS crash with empty texture name
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@ -50,6 +50,7 @@ static boolean ParseSkyTex(json_t *json, skytex_t *out)
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json_t *name = JS_GetObject(json, "name");
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if (!JS_IsString(name))
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{
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out->name = "-"; // no texture
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return false;
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}
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out->name = M_StringDuplicate(JS_GetString(name));
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