menu re-arrangement

- move gamma below translucency
 - move default compatibility to compatibility
 - add brightmaps to General
 - back to 12px spacing for Compatibility
This commit is contained in:
Fabian Greffrath 2022-05-18 16:07:46 +02:00
parent 3f0b6836fb
commit 79dc717b40

View File

@ -3671,9 +3671,9 @@ enum {
general_uncapped,
general_vsync,
general_stub1,
general_gamma,
general_trans,
general_transpct,
general_gamma,
general_end1,
};
@ -3753,15 +3753,15 @@ setup_menu_t gen_settings1[] = { // General Settings screen1
{"Vertical Sync", S_YESNO, m_null, M_X,
M_Y+ general_vsync*M_SPC, {"use_vsync"}, 0, I_ResetScreen},
{"Gamma Correction", S_THERMO, m_null, M_X_THRM,
M_Y+ general_gamma*M_SPC, {"gamma2"}, 0, M_ResetGamma, gamma_strings},
{"Enable Translucency", S_YESNO, m_null, M_X,
M_Y+ general_trans*M_SPC, {"translucency"}, 0, M_Trans},
{"Translucency filter percentage", S_NUM, m_null, M_X,
M_Y+ general_transpct*M_SPC, {"tran_filter_pct"}, 0, M_Trans},
{"Gamma Correction", S_THERMO, m_null, M_X_THRM,
M_Y+ general_gamma*M_SPC, {"gamma2"}, 0, M_ResetGamma, gamma_strings},
{"Sound & Music", S_SKIP|S_TITLE, m_null, M_X, G_Y2},
{"Number of Sound Channels", S_NUM|S_PRGWARN, m_null, M_X,
@ -3799,6 +3799,7 @@ enum {
general_sky1,
general_sky2,
general_smoothlight,
general_brightmaps,
general_diskicon,
general_endoom,
general_end4,
@ -3808,7 +3809,6 @@ enum {
general_title5,
general_realtic,
general_skill,
general_comp,
general_demobar,
general_end5,
};
@ -3852,6 +3852,9 @@ setup_menu_t gen_settings2[] = { // General Settings screen2
{"Smooth Diminishing Lighting", S_YESNO, m_null, M_X,
G_Y3 + general_smoothlight*M_SPC, {"smoothlight"}, 0, M_SmoothLight},
{"Brightmaps for Textures and Sprites", S_YESNO, m_null, M_X,
G_Y3 + general_brightmaps*M_SPC, {"brightmaps"}},
{"Flash Icon During Disk IO", S_YESNO, m_null, M_X,
G_Y3 + general_diskicon*M_SPC, {"disk_icon"}},
@ -3866,9 +3869,6 @@ setup_menu_t gen_settings2[] = { // General Settings screen2
{"Default skill level", S_CHOICE|S_LEVWARN, m_null, M_X,
G_Y4 + general_skill*M_SPC, {"default_skill"}, 0, NULL, default_skill_strings},
{"Default compatibility", S_CHOICE|S_LEVWARN, m_null, M_X,
G_Y4 + general_comp*M_SPC, {"default_complevel"}, 0, NULL, default_compatibility_strings},
{"Show demo progress bar", S_YESNO, m_null, M_X,
G_Y4 + general_demobar*M_SPC, {"demobar"}},
@ -3930,19 +3930,22 @@ void M_DrawGeneral(void)
// killough 10/10/98
#define C_X 284
#define COMP_SPC M_SPC
#define COMP_SPC 12
setup_menu_t comp_settings1[], comp_settings2[];
setup_menu_t comp_settings1[], comp_settings2[], comp_settings3[];
setup_menu_t* comp_settings[] =
{
comp_settings1,
comp_settings2,
comp_settings3,
NULL
};
enum
{
compat_default,
compat_stub1,
compat_telefrag,
compat_dropoff,
compat_falloff,
@ -3953,19 +3956,18 @@ enum
compat_pain,
compat_skull,
compat_god,
compat_infcheat,
compat_infcheat = 0,
compat_zombie,
compat_stairs,
compat_floors,
compat_model,
compat_zerotags,
compat_cosmetic = 0,
compat_cosmetic,
compat_blazing,
compat_doorlight,
compat_skymap,
compat_menu,
compat_stub1,
compat_emu0,
compat_emu0 = 0,
compat_emu1,
compat_emu2,
compat_emu3,
@ -3973,6 +3975,9 @@ enum
setup_menu_t comp_settings1[] = // Compatibility Settings screen #1
{
{"Default compatibility", S_CHOICE|S_LEVWARN, m_null, M_X,
M_Y + compat_default * COMP_SPC, {"default_complevel"}, 0, NULL, default_compatibility_strings},
{"Any monster can telefrag on MAP30", S_YESNO, m_null, C_X,
M_Y + compat_telefrag * COMP_SPC, {"comp_telefrag"}},
@ -4003,6 +4008,17 @@ setup_menu_t comp_settings1[] = // Compatibility Settings screen #1
{"God mode isn't absolute", S_YESNO, m_null, C_X,
M_Y + compat_god * COMP_SPC, {"comp_god"}},
// Button for resetting to defaults
{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},
{"NEXT ->",S_SKIP|S_NEXT, m_null, M_X_NEXT, M_Y_PREVNEXT, {comp_settings2}},
// Final entry
{0,S_SKIP|S_END,m_null}
};
setup_menu_t comp_settings2[] = // Compatibility Settings screen #2
{
{"Powerup cheats are not infinite duration", S_YESNO, m_null, C_X,
M_Y + compat_infcheat * COMP_SPC, {"comp_infcheat"}},
@ -4020,18 +4036,6 @@ setup_menu_t comp_settings1[] = // Compatibility Settings screen #1
{"Linedef effects work with sector tag = 0", S_YESNO, m_null, C_X,
M_Y + compat_zerotags * COMP_SPC, {"comp_zerotags"}},
// Button for resetting to defaults
{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},
{"NEXT ->",S_SKIP|S_NEXT, m_null, M_X_NEXT, M_Y_PREVNEXT, {comp_settings2}},
// Final entry
{0,S_SKIP|S_END,m_null}
};
setup_menu_t comp_settings2[] = // Compatibility Settings screen #2
{
{"Cosmetic", S_SKIP|S_TITLE, m_null, C_X,
M_Y + compat_cosmetic * COMP_SPC},
@ -4047,6 +4051,15 @@ setup_menu_t comp_settings2[] = // Compatibility Settings screen #2
{"Use Doom's main menu ordering", S_YESNO, m_null, C_X,
M_Y + compat_menu * COMP_SPC, {"traditional_menu"}, 0, M_ResetMenu},
{"<- PREV", S_SKIP|S_PREV, m_null, M_X_PREV, M_Y_PREVNEXT, {comp_settings1}},
{"NEXT ->", S_SKIP|S_NEXT, m_null, M_X_NEXT, M_Y_PREVNEXT, {comp_settings3}},
// Final entry
{0,S_SKIP|S_END,m_null}
};
setup_menu_t comp_settings3[] = // Compatibility Settings screen #3
{
{"Overflow Emulation", S_SKIP|S_TITLE, m_null, C_X,
M_Y + compat_emu0 * COMP_SPC},
@ -4059,7 +4072,7 @@ setup_menu_t comp_settings2[] = // Compatibility Settings screen #2
{"Emulate INTERCEPTS overflow", S_YESNO, m_null, C_X,
M_Y + compat_emu3 * COMP_SPC, {"emu_intercepts"}},
{"<- PREV", S_SKIP|S_PREV, m_null, M_X_PREV, M_Y_PREVNEXT,{comp_settings1}},
{"<- PREV", S_SKIP|S_PREV, m_null, M_X_PREV, M_Y_PREVNEXT, {comp_settings2}},
// Final entry
@ -6595,14 +6608,18 @@ void M_ResetSetupMenu(void)
{
int i;
for (i = compat_telefrag; i <= compat_zerotags; ++i)
for (i = compat_stub1; i <= compat_god; ++i)
{
FLAG_SET_BOOM(comp_settings1[i].m_flags, S_DISABLE);
}
// comp_emu1 to comp_emu3
for (i = 6; i <= 8; ++i)
for (i = compat_infcheat; i <= compat_zerotags; ++i)
{
FLAG_SET_VANILLA_ONLY(comp_settings2[i].m_flags, S_DISABLE);
FLAG_SET_BOOM(comp_settings2[i].m_flags, S_DISABLE);
}
// comp_emu1 to comp_emu3
for (i = compat_emu1; i <= compat_emu3; ++i)
{
FLAG_SET_VANILLA_ONLY(comp_settings3[i].m_flags, S_DISABLE);
}
FLAG_SET_BOOM(enem_settings1[enem_infighting].m_flags, S_DISABLE);