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fix reload after death in single player (#676)
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@ -2406,7 +2406,10 @@ void G_DeathMatchSpawnPlayer(int playernum)
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void G_DoReborn(int playernum)
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void G_DoReborn(int playernum)
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{
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{
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if (!netgame)
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if (!netgame)
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gameaction = ga_loadlevel; // reload the level from scratch
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{
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if (gameaction != ga_reloadlevel)
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gameaction = ga_loadlevel; // reload the level from scratch
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}
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else
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else
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{ // respawn at the start
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{ // respawn at the start
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int i;
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int i;
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