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adjust automap level title color with preset (#1379)
* adjust automap level title color with preset Fixes #1378 * grammar
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10
src/am_map.c
10
src/am_map.c
@ -31,6 +31,7 @@
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#include "d_deh.h" // Ty 03/27/98 - externalizations
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#include "m_input.h"
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#include "m_menu.h"
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#include "hu_stuff.h"
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//jff 1/7/98 default automap colors added
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int mapcolor_back; // map background
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@ -2316,6 +2317,9 @@ void AM_ColorPreset (void)
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{&mapcolor_frnd, {252, 252, 4}}, // am_thingcolor_friend
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{&mapcolor_enemy, {177, 112, 4}}, // am_thingcolor_monster
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{&mapcolor_item, {231, 112, 4}}, // am_thingcolor_item
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{&hudcolor_titl, {CR_GOLD, CR_NONE, CR_GRAY}}, // DrawAutomapHUD()
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{NULL, { 0, 0, 0}},
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};
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@ -2325,6 +2329,12 @@ void AM_ColorPreset (void)
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{
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*mapcolors[i].var = mapcolors[i].color[mapcolor_preset];
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}
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// [FG] immediately apply changes if the automap is visible through the menu
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if (automapactive && menu_background != background_on)
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{
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HU_Start();
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}
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}
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//----------------------------------------------------------------------------
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@ -3050,7 +3050,8 @@ boolean M_ParseOption(const char *p, boolean wad)
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return 1;
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// [FG] bind mapcolor options to the mapcolor preset menu item
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if (strncmp(name, "mapcolor_", 9) == 0)
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if (strncmp(name, "mapcolor_", 9) == 0 ||
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strcmp(name, "hudcolor_titl") == 0)
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{
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default_t *dp_preset = M_LookupDefault("mapcolor_preset");
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dp->setup_menu = dp_preset->setup_menu;
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