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correction of fuzz sprite extra line code from Crispy Doom (#303)
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@ -381,7 +381,7 @@ void R_DrawFuzzColumn(void)
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// draw one extra line using only pixels of that line and the one above
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if (cutoff)
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{
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*dest = fullcolormap[6*256+dest[linesize*(fuzzoffset[fuzzpos]-1)/2]];
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*dest = fullcolormap[6*256+dest[linesize*fuzzoffset[fuzzpos]]];
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}
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}
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