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https://github.com/fabiangreffrath/woof.git
synced 2025-09-22 03:12:00 -04:00
parent
472cc85b62
commit
8735e76a85
@ -3258,7 +3258,7 @@ static const char *exit_sequence_strings[] = {
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};
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static const char *fuzzmode_strings[] = {
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"Vanilla", "Refraction", "Shadow"
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"Blocky", "Refraction", "Shadow", "Original"
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};
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static setup_menu_t gen_settings5[] = {
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@ -684,6 +684,9 @@ void R_SetFuzzColumnMode(void)
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case FUZZ_SHADOW:
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R_DrawFuzzColumn = DrawFuzzColumnShadow;
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break;
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case FUZZ_ORIGINAL:
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R_DrawFuzzColumn = DrawFuzzColumnOriginal;
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break;
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}
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}
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@ -53,6 +53,7 @@ typedef enum
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FUZZ_BLOCKY,
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FUZZ_REFRACTION,
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FUZZ_SHADOW,
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FUZZ_ORIGINAL
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} fuzzmode_t;
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extern fuzzmode_t fuzzmode;
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@ -1019,6 +1019,8 @@ void R_InitAnyRes(void)
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void R_BindRenderVariables(void)
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{
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BIND_NUM_GENERAL(extra_level_brightness, 0, 0, 4, "Level brightness");
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BIND_NUM_GENERAL(fuzzmode, FUZZ_BLOCKY, FUZZ_BLOCKY, FUZZ_ORIGINAL,
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"Partial Invisibility (0 = Blocky; 1 = Refraction; 2 = Shadow, 3 = Original)");
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BIND_BOOL_GENERAL(stretchsky, false, "Stretch short skies");
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BIND_BOOL_GENERAL(linearsky, false, "Linear horizontal scrolling for skies");
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BIND_BOOL_GENERAL(r_swirl, false, "Swirling animated flats");
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@ -1030,7 +1032,8 @@ void R_BindRenderVariables(void)
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BIND_NUM_GENERAL(invul_mode, INVUL_MBF, INVUL_VANILLA, INVUL_GRAY,
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"Invulnerability effect (0 = Vanilla; 1 = MBF; 2 = Gray)");
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BIND_BOOL(flashing_hom, true, "Enable flashing of the HOM indicator");
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BIND_NUM(screenblocks, 10, 3, UL, "Size of game-world screen");
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M_BindNum("screenblocks", &screenblocks, NULL, 10, 3,
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UL, ss_stat, wad_no, "Size of game-world screen");
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M_BindBool("translucency", &translucency, NULL, true, ss_gen, wad_yes,
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"Translucency for some things");
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@ -1040,9 +1043,6 @@ void R_BindRenderVariables(void)
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M_BindBool("flipcorpses", &flipcorpses, NULL, false, ss_enem, wad_no,
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"Randomly mirrored death animations");
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M_BindNum("fuzzmode", &fuzzmode, NULL,
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FUZZ_BLOCKY, FUZZ_BLOCKY, FUZZ_SHADOW, ss_none, wad_no,
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"Partial Invisibility (0 = Vanilla; 1 = Refraction; 2 = Shadow)");
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BIND_BOOL(draw_nearby_sprites, true,
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"Draw sprites overlapping into visible sectors");
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