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Fix ghost monsters being blood-colored (#2210)
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@ -1766,7 +1766,10 @@ static boolean P_HealCorpse(mobj_t* actor, int radius, statenum_t healstate, sfx
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I_Printf(VB_WARNING, "A_VileChase: Resurrected ghost monster (%d) at (%d/%d)!",
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I_Printf(VB_WARNING, "A_VileChase: Resurrected ghost monster (%d) at (%d/%d)!",
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corpsehit->type, corpsehit->x>>FRACBITS, corpsehit->y>>FRACBITS);
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corpsehit->type, corpsehit->x>>FRACBITS, corpsehit->y>>FRACBITS);
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}
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}
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corpsehit->flags2 &= ~MF2_COLOREDBLOOD;
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corpsehit->bloodcolor = 0;
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corpsehit->health = info->spawnhealth;
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corpsehit->health = info->spawnhealth;
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P_SetTarget(&corpsehit->target, NULL); // killough 11/98
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P_SetTarget(&corpsehit->target, NULL); // killough 11/98
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