From 8a8d4f80537dd217be2939d8262b7f5db080c6cb Mon Sep 17 00:00:00 2001 From: Fabian Greffrath Date: Thu, 19 Dec 2024 11:55:47 +0100 Subject: [PATCH] nameless function parameters in p_action.h --- src/p_action.h | 230 ++++++++++++++++++++++++------------------------- 1 file changed, 115 insertions(+), 115 deletions(-) diff --git a/src/p_action.h b/src/p_action.h index c4cad6d3..c0cbe1a8 100644 --- a/src/p_action.h +++ b/src/p_action.h @@ -30,126 +30,126 @@ struct mobj_s; // modified for years by Dehacked enthusiasts. The new BEX format // allows more extensive changes (see d_deh.c) -void A_Light0(struct player_s *player, struct pspdef_s *psp); -void A_WeaponReady(struct player_s *player, struct pspdef_s *psp); -void A_Lower(struct player_s *player, struct pspdef_s *psp); -void A_Raise(struct player_s *player, struct pspdef_s *psp); -void A_Punch(struct player_s *player, struct pspdef_s *psp); -void A_ReFire(struct player_s *player, struct pspdef_s *psp); -void A_FirePistol(struct player_s *player, struct pspdef_s *psp); -void A_Light1(struct player_s *player, struct pspdef_s *psp); -void A_FireShotgun(struct player_s *player, struct pspdef_s *psp); -void A_Light2(struct player_s *player, struct pspdef_s *psp); -void A_FireShotgun2(struct player_s *player, struct pspdef_s *psp); -void A_CheckReload(struct player_s *player, struct pspdef_s *psp); -void A_OpenShotgun2(struct player_s *player, struct pspdef_s *psp); -void A_LoadShotgun2(struct player_s *player, struct pspdef_s *psp); -void A_CloseShotgun2(struct player_s *player, struct pspdef_s *psp); -void A_FireCGun(struct player_s *player, struct pspdef_s *psp); -void A_GunFlash(struct player_s *player, struct pspdef_s *psp); -void A_FireMissile(struct player_s *player, struct pspdef_s *psp); -void A_Saw(struct player_s *player, struct pspdef_s *psp); -void A_FirePlasma(struct player_s *player, struct pspdef_s *psp); -void A_BFGsound(struct player_s *player, struct pspdef_s *psp); -void A_FireBFG(struct player_s *player, struct pspdef_s *psp); -void A_BFGSpray(struct mobj_s *mo); -void A_Explode(struct mobj_s *thingy); -void A_Pain(struct mobj_s *actor); -void A_PlayerScream(struct mobj_s *mo); -void A_Fall(struct mobj_s *actor); -void A_XScream(struct mobj_s *actor); -void A_Look(struct mobj_s *actor); -void A_Chase(struct mobj_s *actor); -void A_FaceTarget(struct mobj_s *actor); -void A_PosAttack(struct mobj_s *actor); -void A_Scream(struct mobj_s *actor); -void A_SPosAttack(struct mobj_s *actor); -void A_VileChase(struct mobj_s *actor); -void A_VileStart(struct mobj_s *actor); -void A_VileTarget(struct mobj_s *actor); -void A_VileAttack(struct mobj_s *actor); -void A_StartFire(struct mobj_s *actor); -void A_Fire(struct mobj_s *actor); -void A_FireCrackle(struct mobj_s *actor); -void A_Tracer(struct mobj_s *actor); -void A_SkelWhoosh(struct mobj_s *actor); -void A_SkelFist(struct mobj_s *actor); -void A_SkelMissile(struct mobj_s *actor); -void A_FatRaise(struct mobj_s *actor); -void A_FatAttack1(struct mobj_s *actor); -void A_FatAttack2(struct mobj_s *actor); -void A_FatAttack3(struct mobj_s *actor); -void A_BossDeath(struct mobj_s *mo); -void A_CPosAttack(struct mobj_s *actor); -void A_CPosRefire(struct mobj_s *actor); -void A_TroopAttack(struct mobj_s *actor); -void A_SargAttack(struct mobj_s *actor); -void A_HeadAttack(struct mobj_s *actor); -void A_BruisAttack(struct mobj_s *actor); -void A_SkullAttack(struct mobj_s *actor); -void A_Metal(struct mobj_s *mo); -void A_SpidRefire(struct mobj_s *actor); -void A_BabyMetal(struct mobj_s *mo); -void A_BspiAttack(struct mobj_s *actor); -void A_Hoof(struct mobj_s *mo); -void A_CyberAttack(struct mobj_s *actor); -void A_PainAttack(struct mobj_s *actor); -void A_PainDie(struct mobj_s *actor); -void A_KeenDie(struct mobj_s *mo); -void A_BrainPain(struct mobj_s *mo); -void A_BrainScream(struct mobj_s *mo); -void A_BrainDie(struct mobj_s *mo); -void A_BrainAwake(struct mobj_s *mo); -void A_BrainSpit(struct mobj_s *mo); -void A_SpawnSound(struct mobj_s *mo); -void A_SpawnFly(struct mobj_s *mo); -void A_BrainExplode(struct mobj_s *mo); -void A_Detonate(struct mobj_s *mo); // killough 8/9/98 -void A_Mushroom(struct mobj_s *actor); // killough 10/98 -void A_Die(struct mobj_s *actor); // killough 11/98 -void A_Spawn(struct mobj_s *mo); // killough 11/98 -void A_Turn(struct mobj_s *mo); // killough 11/98 -void A_Face(struct mobj_s *mo); // killough 11/98 -void A_Scratch(struct mobj_s *mo); // killough 11/98 -void A_PlaySound(struct mobj_s *mo); // killough 11/98 -void A_RandomJump(struct mobj_s *mo); // killough 11/98 -void A_LineEffect(struct mobj_s *mo); // killough 11/98 +void A_Light0(struct player_s *, struct pspdef_s *); +void A_WeaponReady(struct player_s *, struct pspdef_s *); +void A_Lower(struct player_s *, struct pspdef_s *); +void A_Raise(struct player_s *, struct pspdef_s *); +void A_Punch(struct player_s *, struct pspdef_s *); +void A_ReFire(struct player_s *, struct pspdef_s *); +void A_FirePistol(struct player_s *, struct pspdef_s *); +void A_Light1(struct player_s *, struct pspdef_s *); +void A_FireShotgun(struct player_s *, struct pspdef_s *); +void A_Light2(struct player_s *, struct pspdef_s *); +void A_FireShotgun2(struct player_s *, struct pspdef_s *); +void A_CheckReload(struct player_s *, struct pspdef_s *); +void A_OpenShotgun2(struct player_s *, struct pspdef_s *); +void A_LoadShotgun2(struct player_s *, struct pspdef_s *); +void A_CloseShotgun2(struct player_s *, struct pspdef_s *); +void A_FireCGun(struct player_s *, struct pspdef_s *); +void A_GunFlash(struct player_s *, struct pspdef_s *); +void A_FireMissile(struct player_s *, struct pspdef_s *); +void A_Saw(struct player_s *, struct pspdef_s *); +void A_FirePlasma(struct player_s *, struct pspdef_s *); +void A_BFGsound(struct player_s *, struct pspdef_s *); +void A_FireBFG(struct player_s *, struct pspdef_s *); +void A_BFGSpray(struct mobj_s *); +void A_Explode(struct mobj_s *); +void A_Pain(struct mobj_s *); +void A_PlayerScream(struct mobj_s *); +void A_Fall(struct mobj_s *); +void A_XScream(struct mobj_s *); +void A_Look(struct mobj_s *); +void A_Chase(struct mobj_s *); +void A_FaceTarget(struct mobj_s *); +void A_PosAttack(struct mobj_s *); +void A_Scream(struct mobj_s *); +void A_SPosAttack(struct mobj_s *); +void A_VileChase(struct mobj_s *); +void A_VileStart(struct mobj_s *); +void A_VileTarget(struct mobj_s *); +void A_VileAttack(struct mobj_s *); +void A_StartFire(struct mobj_s *); +void A_Fire(struct mobj_s *); +void A_FireCrackle(struct mobj_s *); +void A_Tracer(struct mobj_s *); +void A_SkelWhoosh(struct mobj_s *); +void A_SkelFist(struct mobj_s *); +void A_SkelMissile(struct mobj_s *); +void A_FatRaise(struct mobj_s *); +void A_FatAttack1(struct mobj_s *); +void A_FatAttack2(struct mobj_s *); +void A_FatAttack3(struct mobj_s *); +void A_BossDeath(struct mobj_s *); +void A_CPosAttack(struct mobj_s *); +void A_CPosRefire(struct mobj_s *); +void A_TroopAttack(struct mobj_s *); +void A_SargAttack(struct mobj_s *); +void A_HeadAttack(struct mobj_s *); +void A_BruisAttack(struct mobj_s *); +void A_SkullAttack(struct mobj_s *); +void A_Metal(struct mobj_s *); +void A_SpidRefire(struct mobj_s *); +void A_BabyMetal(struct mobj_s *); +void A_BspiAttack(struct mobj_s *); +void A_Hoof(struct mobj_s *); +void A_CyberAttack(struct mobj_s *); +void A_PainAttack(struct mobj_s *); +void A_PainDie(struct mobj_s *); +void A_KeenDie(struct mobj_s *); +void A_BrainPain(struct mobj_s *); +void A_BrainScream(struct mobj_s *); +void A_BrainDie(struct mobj_s *); +void A_BrainAwake(struct mobj_s *); +void A_BrainSpit(struct mobj_s *); +void A_SpawnSound(struct mobj_s *); +void A_SpawnFly(struct mobj_s *); +void A_BrainExplode(struct mobj_s *); +void A_Detonate(struct mobj_s *); // killough 8/9/98 +void A_Mushroom(struct mobj_s *); // killough 10/98 +void A_Die(struct mobj_s *); // killough 11/98 +void A_Spawn(struct mobj_s *); // killough 11/98 +void A_Turn(struct mobj_s *); // killough 11/98 +void A_Face(struct mobj_s *); // killough 11/98 +void A_Scratch(struct mobj_s *); // killough 11/98 +void A_PlaySound(struct mobj_s *); // killough 11/98 +void A_RandomJump(struct mobj_s *); // killough 11/98 +void A_LineEffect(struct mobj_s *); // killough 11/98 // killough 7/19/98: classic BFG firing function -void A_FireOldBFG(struct player_s *player, struct pspdef_s *psp); +void A_FireOldBFG(struct player_s *, struct pspdef_s *); // killough 10/98: beta lost souls attacked different -void A_BetaSkullAttack(struct mobj_s *actor); -void A_Stop(struct mobj_s *actor); +void A_BetaSkullAttack(struct mobj_s *); +void A_Stop(struct mobj_s *); // [XA] New mbf21 codepointers -void A_SpawnObject(struct mobj_s *actor); -void A_MonsterProjectile(struct mobj_s *actor); -void A_MonsterBulletAttack(struct mobj_s *actor); -void A_MonsterMeleeAttack(struct mobj_s *actor); -void A_RadiusDamage(struct mobj_s *actor); -void A_NoiseAlert(struct mobj_s *actor); -void A_HealChase(struct mobj_s *actor); -void A_SeekTracer(struct mobj_s *actor); -void A_FindTracer(struct mobj_s *actor); -void A_ClearTracer(struct mobj_s *actor); -void A_JumpIfHealthBelow(struct mobj_s *actor); -void A_JumpIfTargetInSight(struct mobj_s *actor); -void A_JumpIfTargetCloser(struct mobj_s *actor); -void A_JumpIfTracerInSight(struct mobj_s *actor); -void A_JumpIfTracerCloser(struct mobj_s *actor); -void A_JumpIfFlagsSet(struct mobj_s *actor); -void A_AddFlags(struct mobj_s *actor); -void A_RemoveFlags(struct mobj_s *actor); -void A_WeaponProjectile(struct player_s *player, struct pspdef_s *psp); -void A_WeaponBulletAttack(struct player_s *player, struct pspdef_s *psp); -void A_WeaponMeleeAttack(struct player_s *player, struct pspdef_s *psp); -void A_WeaponSound(struct player_s *player, struct pspdef_s *psp); -void A_WeaponAlert(struct player_s *player, struct pspdef_s *psp); -void A_WeaponJump(struct player_s *player, struct pspdef_s *psp); -void A_ConsumeAmmo(struct player_s *player, struct pspdef_s *psp); -void A_CheckAmmo(struct player_s *player, struct pspdef_s *psp); -void A_RefireTo(struct player_s *player, struct pspdef_s *psp); -void A_GunFlashTo(struct player_s *player, struct pspdef_s *psp); +void A_SpawnObject(struct mobj_s *); +void A_MonsterProjectile(struct mobj_s *); +void A_MonsterBulletAttack(struct mobj_s *); +void A_MonsterMeleeAttack(struct mobj_s *); +void A_RadiusDamage(struct mobj_s *); +void A_NoiseAlert(struct mobj_s *); +void A_HealChase(struct mobj_s *); +void A_SeekTracer(struct mobj_s *); +void A_FindTracer(struct mobj_s *); +void A_ClearTracer(struct mobj_s *); +void A_JumpIfHealthBelow(struct mobj_s *); +void A_JumpIfTargetInSight(struct mobj_s *); +void A_JumpIfTargetCloser(struct mobj_s *); +void A_JumpIfTracerInSight(struct mobj_s *); +void A_JumpIfTracerCloser(struct mobj_s *); +void A_JumpIfFlagsSet(struct mobj_s *); +void A_AddFlags(struct mobj_s *); +void A_RemoveFlags(struct mobj_s *); +void A_WeaponProjectile(struct player_s *, struct pspdef_s *); +void A_WeaponBulletAttack(struct player_s *, struct pspdef_s *); +void A_WeaponMeleeAttack(struct player_s *, struct pspdef_s *); +void A_WeaponSound(struct player_s *, struct pspdef_s *); +void A_WeaponAlert(struct player_s *, struct pspdef_s *); +void A_WeaponJump(struct player_s *, struct pspdef_s *); +void A_ConsumeAmmo(struct player_s *, struct pspdef_s *); +void A_CheckAmmo(struct player_s *, struct pspdef_s *); +void A_RefireTo(struct player_s *, struct pspdef_s *); +void A_GunFlashTo(struct player_s *, struct pspdef_s *); #endif