some clean-up, mostly whitespace, some comments

This commit is contained in:
Fabian Greffrath 2021-02-01 15:09:22 +01:00
parent b704f5f7a0
commit 8e2c5d8297
15 changed files with 51 additions and 68 deletions

View File

@ -640,7 +640,7 @@ void AM_Start()
if (!stopped)
AM_Stop();
stopped = false;
if (lastlevel != gamemap || lastepisode != gameepisode || hires!=last_hires
if (lastlevel != gamemap || lastepisode != gameepisode || hires!=last_hires
|| widescreen != last_widescreen)
{
last_hires = hires; // killough 11/98

View File

@ -169,9 +169,6 @@ typedef struct player_s
// True if secret level has been done.
boolean didsecret;
// [crispy] show centered "Secret Revealed!" message
//char* centermessage;
// [AM] Previous position of viewz before think.
// Used to interpolate between camera positions.
angle_t oldviewz;

View File

@ -723,7 +723,7 @@ void F_BunnyScroll (void)
if (x2 < p2offset)
F_DrawPatchCol (x, p1, x2 - p1offset);
else
F_DrawPatchCol (x, p2, x2 - p2offset);
F_DrawPatchCol (x, p2, x2 - p2offset);
}
if (finalecount < 1130)
@ -731,7 +731,7 @@ void F_BunnyScroll (void)
if (finalecount < 1180)
{
V_DrawPatch ((ORIGWIDTH-13*8)/2,
(ORIGHEIGHT-8*8)/2,0,
(ORIGHEIGHT-8*8)/2,0,
W_CacheLumpName ("END0",PU_CACHE));
laststage = 0;
return;
@ -747,8 +747,8 @@ void F_BunnyScroll (void)
}
sprintf (name,"END%i",stage);
V_DrawPatch ((ORIGWIDTH-13*8)/2,
(ORIGHEIGHT-8*8)/2,0,
V_DrawPatch ((ORIGWIDTH-13*8)/2,
(ORIGHEIGHT-8*8)/2,0,
W_CacheLumpName (name,PU_CACHE));
}

View File

@ -43,7 +43,7 @@
int hud_active; //jff 2/17/98 controls heads-up display mode
int hud_displayed; //jff 2/23/98 turns heads-up display on/off
int hud_nosecrets; //jff 2/18/98 allows secrets line to be disabled in HUD
int hud_secret_message; // "A secret is revealed" message
int hud_secret_message; // "A secret is revealed!" message
int hud_distributed; //jff 3/4/98 display HUD in different places on screen
int hud_graph_keys=1; //jff 3/7/98 display HUD keys as graphics
@ -453,7 +453,7 @@ void HU_Start(void)
// [crispy] re-calculate WIDESCREENDELTA
I_GetScreenDimensions();
// create the message widget
// messages to player in upper-left of screen
HUlib_initSText(&w_message, HU_MSGX, HU_MSGY, HU_MSGHEIGHT, hu_font,
@ -1325,6 +1325,7 @@ void HU_Ticker(void)
if (showMessages || message_dontfuckwithme)
{
// [Woof!] "A secret is revealed!" message
if (plr->message == s_HUSTR_SECRETFOUND)
{
extern int M_StringWidth(const char *string);

View File

@ -84,7 +84,7 @@ extern int hud_displayed; // hud is displayed
//jff 2/18/98 hud/status control
extern int hud_active; // hud mode 0=off, 1=small, 2=full
extern int hud_nosecrets; // status does not list secrets/items/kills
extern int hud_secret_message; // "A secret is revealed" message
extern int hud_secret_message; // "A secret is revealed!" message
extern int map_player_coords, map_level_stats, map_level_time; // [FG] level stats and level time widgets
#endif

View File

@ -859,9 +859,9 @@ static void MidiProc_RegisterSong(void *data, int size)
{
char* filename;
filename = M_TempFile("doom"); // [crispy] generic filename
M_WriteFile(filename, data, size);
if (!I_MidiPipe_RegisterSong(filename))
{
fprintf(stderr, "Error loading midi: %s\n",
@ -885,7 +885,7 @@ int I_RegisterSong(void *data, int size)
{
music = NULL;
MidiProc_RegisterSong(data, size);
return 1;
return 1;
}
else
#endif
@ -902,9 +902,9 @@ int I_RegisterSong(void *data, int size)
int midlen;
memset(&mididata, 0, sizeof(MIDI));
if((err = mmus2mid((byte *)data, &mididata, 89, 0)))
{
if((err = mmus2mid((byte *)data, &mididata, 89, 0)))
{
// Nope, not a mus.
dprintf("Error loading music: %d", err);
return 0;
@ -912,7 +912,7 @@ int I_RegisterSong(void *data, int size)
// Hurrah! Let's make it a mid and give it to SDL_mixer
MIDIToMidi(&mididata, &mid, &midlen);
#if defined(_WIN32)
if (midi_server_initialized)
{
@ -927,15 +927,15 @@ int I_RegisterSong(void *data, int size)
rw = SDL_RWFromMem(mid, midlen);
music = Mix_LoadMUS_RW(rw, false);
if(music == NULL)
{
if(music == NULL)
{
// Conversion failed, free everything
SDL_FreeRW(rw);
rw = NULL;
free(mid);
}
else
{
free(mid);
}
else
{
// Conversion succeeded
// -> save memory block to free when unregistering
music_block = mid;

View File

@ -909,8 +909,8 @@ void I_ShutdownGraphics(void)
char buf[16];
int buflen;
// Store the (x, y) coordinates of the window
// in the "window_position" config parameter
// Store the (x, y) coordinates of the window
// in the "window_position" config parameter
SDL_GetWindowPosition(screen, &x, &y);
M_snprintf(buf, sizeof(buf), "%i,%i", x, y);
buflen = strlen(buf);
@ -1077,7 +1077,7 @@ static void I_GetWindowPosition(int *x, int *y, int w, int h)
void I_GetScreenDimensions(void)
{
SDL_DisplayMode mode;
int w = 16, h = 10;
int w = 16, h = 9;
int ah;
static boolean firsttime = true;
@ -1109,24 +1109,6 @@ void I_GetScreenDimensions(void)
// [crispy] widescreen rendering makes no sense without aspect ratio correction
if (widescreen && useaspect)
{
// switch(crispy->widescreen)
// {
// case RATIO_16_10:
// w = 16;
// h = 10;
// break;
// case RATIO_16_9:
// w = 16;
// h = 9;
// break;
// case RATIO_21_9:
// w = 21;
// h = 9;
// break;
// default:
// break;
// }
SCREENWIDTH = w * ah / h;
// [crispy] make sure SCREENWIDTH is an integer multiple of 4 ...
SCREENWIDTH = (SCREENWIDTH + (hires ? 0 : 3)) & (int)~3;

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@ -1786,16 +1786,16 @@ void M_DrawBackground(char* patchname, byte *back_dest)
#else // while this pixel-doubles it
/*
for (y = 0 ; y < SCREENHEIGHT ; src = ((++y & 63)<<6) + back_src,
back_dest += SCREENWIDTH*2)
for (x = 0 ; x < SCREENWIDTH/64 ; x++)
{
int i = 63;
do
back_dest[i*2] = back_dest[i*2+SCREENWIDTH*2] =
back_dest[i*2+1] = back_dest[i*2+SCREENWIDTH*2+1] = src[i];
while (--i>=0);
back_dest += 128;
}
back_dest += SCREENWIDTH*2)
for (x = 0 ; x < SCREENWIDTH/64 ; x++)
{
int i = 63;
do
back_dest[i*2] = back_dest[i*2+SCREENWIDTH*2] =
back_dest[i*2+1] = back_dest[i*2+SCREENWIDTH*2+1] = src[i];
while (--i>=0);
back_dest += 128;
}
*/
for (int y = 0; y < SCREENHEIGHT<<1; y++)
for (int x = 0; x < SCREENWIDTH<<1; x += 2)
@ -1810,10 +1810,10 @@ void M_DrawBackground(char* patchname, byte *back_dest)
/*
for (y = 0 ; y < SCREENHEIGHT ; src = ((++y & 63)<<6) + back_src)
for (x = 0 ; x < SCREENWIDTH/64 ; x++)
{
memcpy (back_dest,back_src+((y & 63)<<6),64);
back_dest += 64;
}
{
memcpy (back_dest,back_src+((y & 63)<<6),64);
back_dest += 64;
}
*/
for (y = 0; y < SCREENHEIGHT; y++)
for (x = 0; x < SCREENWIDTH; x++)
@ -2809,7 +2809,7 @@ setup_menu_t stat_settings1[] = // Status Bar and HUD Settings screen
{"ARMOR GOOD/EXTRA" ,S_NUM ,m_null,ST_X,ST_Y+13*8, {"armor_green"}},
{"AMMO LOW/OK" ,S_NUM ,m_null,ST_X,ST_Y+14*8, {"ammo_red"}},
{"AMMO OK/GOOD" ,S_NUM ,m_null,ST_X,ST_Y+15*8, {"ammo_yellow"}},
{"\"A SECRET IS REVEALED\" MESSAGE",S_YESNO,m_null,ST_X,ST_Y+16*8, {"hud_secret_message"}},
{"\"A SECRET IS REVEALED!\" MESSAGE",S_YESNO,m_null,ST_X,ST_Y+16*8, {"hud_secret_message"}},
// Button for resetting to defaults
{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},

View File

@ -1698,11 +1698,12 @@ default_t defaults[] = {
"1 to disable display of kills/items/secrets on HUD"
},
{ // "A secret is revealed" message
// "A secret is revealed!" message
{
"hud_secret_message",
(config_t *) &hud_secret_message, NULL,
{0}, {0,1}, number, ss_none, wad_no,
"\"A secret is revealed\" message"
"\"A secret is revealed!\" message"
},
{ // killough 2/8/98: weapon preferences set by user:

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@ -303,6 +303,8 @@ int mmus2mid(UBYTE *mus, MIDI *mididata, UWORD division, int nocomp)
signed char MUS2MIDchannel[MIDI_TRACKS];
// copy the MUS header from the MUS buffer to the MUSh header structure
// [Woof!] fix MIDI endianess
memcpy(MUSh.ID, mus, 4);
MUSh.ScoreLength = READ_INT16(&mus[4]);
MUSh.ScoreStart = READ_INT16(&mus[6]);

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@ -234,7 +234,7 @@ sfxinfo_t S_sfx[] = {
{ "dgpain", sg_none, 96, 0, -1, -1, 0 },
// [crispy] play DSSECRET if available
{ "secret", sg_none, 100, 0, -1, -1, 0 },
{ "secret", sg_none, 100, 0, -1, -1, 0 },
};
//----------------------------------------------------------------------------

View File

@ -386,11 +386,11 @@ void ST_refreshBackground(boolean force)
// killough 3/7/98: make face background change with displayplayer
if (netgame)
V_DrawPatch(ST_FX, 0, BG, faceback[displayplayer]);
// [crispy] copy entire SCREENWIDTH, to preserve the pattern
// to the left and right of the status bar in widescren mode
if (!force)
{
{
V_CopyRect(ST_X, 0, BG, SCREENWIDTH, ST_HEIGHT, ST_X, ST_Y, FG);
}
else

View File

@ -429,7 +429,7 @@ void W_InitMultipleFiles(char *const *filenames)
// killough 4/4/98: add colormap markers
W_CoalesceMarkedResource("C_START", "C_END", ns_colormaps);
// To ignore lumps between HI_START / HI_END markers
// [Woof!] namespace to avoid conflicts with high-resolution textures
W_CoalesceMarkedResource("HI_START", "HI_END", ns_hires);
// set up caching

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@ -70,7 +70,7 @@ typedef struct
ns_sprites,
ns_flats,
ns_colormaps,
ns_hires // namespace to avoid conflicts with high-resolution textures
ns_hires // [Woof!] namespace to avoid conflicts with high-resolution textures
} namespace;
int handle;

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@ -3,7 +3,7 @@ if(WIN32)
add_executable(woof-midiproc WIN32 buffer.c buffer.h main.c proto.h)
target_woof_settings(woof-midiproc)
target_woof_settings(woof-midiproc)
target_include_directories(woof-midiproc
PRIVATE "../Source/" "${CMAKE_CURRENT_BINARY_DIR}/../")
target_link_libraries(woof-midiproc SDL2::SDL2main SDL2::mixer)