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synced 2025-09-25 22:05:20 -04:00
reorganize the key bindings menu (#324)
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parent
8eae8cfc34
commit
8e875e3a6f
@ -159,6 +159,8 @@ int axis_turn;
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int axis_turn_sens;
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boolean invertx;
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boolean inverty;
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boolean analog_movement;
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boolean analog_turning;
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int controller_axes[NUM_AXES];
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int savegameslot;
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@ -337,16 +339,16 @@ void G_BuildTiccmd(ticcmd_t* cmd)
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if (M_InputGameActive(input_strafeleft))
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side -= sidemove[speed];
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if (controller_axes[axis_forward] != 0)
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if (analog_movement && controller_axes[axis_forward] != 0)
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{
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forward -= FixedMul(forwardmove[speed], controller_axes[axis_forward] * 2);
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}
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if (controller_axes[axis_strafe] != 0)
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if (analog_movement && controller_axes[axis_strafe] != 0)
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{
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side += FixedMul(sidemove[speed], controller_axes[axis_strafe] * 2);
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}
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if (controller_axes[axis_turn] != 0)
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if (analog_turning && controller_axes[axis_turn] != 0)
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{
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fixed_t x = controller_axes[axis_turn] * 2;
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226
Source/m_menu.c
226
Source/m_menu.c
@ -2587,7 +2587,7 @@ static int G_GotoNextLevel(void)
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//
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// The Key Binding Screen tables.
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#define KB_X 100
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#define KB_X 120
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#define KB_PREV 57
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#define KB_NEXT 310
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#define KB_Y 31
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@ -2606,6 +2606,7 @@ setup_menu_t keys_settings2[];
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setup_menu_t keys_settings3[];
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setup_menu_t keys_settings4[];
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setup_menu_t keys_settings5[];
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setup_menu_t keys_settings6[];
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// The table which gets you from one screen table to the next.
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@ -2616,6 +2617,7 @@ setup_menu_t* keys_settings[] =
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keys_settings3,
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keys_settings4,
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keys_settings5,
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keys_settings6,
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NULL
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};
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@ -2656,29 +2658,27 @@ int mult_screens_index; // the index of the current screen in a set
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// to the previous screen. If you leave these off, you can't move from
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// screen to screen.
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static const char *controller_axes_strings[] = {
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"Left Stick X", "Left Stick Y", "Right Stick X", "Right Stick Y", NULL
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};
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setup_menu_t keys_settings1[] = // Key Binding screen strings
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{
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{"MOVEMENT" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y},
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{"FORWARD" ,S_INPUT ,m_scrn,KB_X,KB_Y+1*8,{0},input_forward},
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{"BACKWARD" ,S_INPUT ,m_scrn,KB_X,KB_Y+2*8,{0},input_backward},
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{"TURN LEFT" ,S_INPUT ,m_scrn,KB_X,KB_Y+3*8,{0},input_turnleft},
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{"TURN RIGHT" ,S_INPUT ,m_scrn,KB_X,KB_Y+4*8,{0},input_turnright},
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{"RUN" ,S_INPUT ,m_scrn,KB_X,KB_Y+5*8,{0},input_speed},
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{"STRAFE LEFT" ,S_INPUT ,m_scrn,KB_X,KB_Y+6*8,{0},input_strafeleft},
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{"STRAFE RIGHT",S_INPUT ,m_scrn,KB_X,KB_Y+7*8,{0},input_straferight},
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{"STRAFE" ,S_INPUT ,m_scrn,KB_X,KB_Y+8*8,{0},input_strafe},
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{"AUTORUN" ,S_INPUT ,m_scrn,KB_X,KB_Y+9*8,{0},input_autorun},
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{"180 TURN" ,S_INPUT ,m_scrn,KB_X,KB_Y+10*8,{0},input_reverse},
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{"USE" ,S_INPUT ,m_scrn,KB_X,KB_Y+11*8,{0},input_use},
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{"ACTION" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y},
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{"FIRE" ,S_INPUT ,m_scrn,KB_X,KB_Y+1*8,{0},input_fire},
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{"FORWARD" ,S_INPUT ,m_scrn,KB_X,KB_Y+2*8,{0},input_forward},
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{"BACKWARD" ,S_INPUT ,m_scrn,KB_X,KB_Y+3*8,{0},input_backward},
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{"STRAFE LEFT" ,S_INPUT ,m_scrn,KB_X,KB_Y+4*8,{0},input_strafeleft},
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{"STRAFE RIGHT",S_INPUT ,m_scrn,KB_X,KB_Y+5*8,{0},input_straferight},
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{"MENUS" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y+12*8},
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{"NEXT ITEM" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+13*8,{0},input_menu_down},
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{"PREV ITEM" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+14*8,{0},input_menu_up},
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{"LEFT" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+15*8,{0},input_menu_left},
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{"RIGHT" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+16*8,{0},input_menu_right},
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{"BACKSPACE" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+17*8,{0},input_menu_backspace},
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{"SELECT ITEM" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+18*8,{0},input_menu_enter},
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{"EXIT" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+19*8,{0},input_menu_escape},
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{"USE" ,S_INPUT ,m_scrn,KB_X,KB_Y+7*8,{0},input_use},
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{"RUN" ,S_INPUT ,m_scrn,KB_X,KB_Y+8*8,{0},input_speed},
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{"STRAFE" ,S_INPUT ,m_scrn,KB_X,KB_Y+9*8,{0},input_strafe},
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{"AUTORUN" ,S_INPUT ,m_scrn,KB_X,KB_Y+10*8,{0},input_autorun},
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{"TURN LEFT" ,S_INPUT ,m_scrn,KB_X,KB_Y+12*8,{0},input_turnleft},
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{"TURN RIGHT" ,S_INPUT ,m_scrn,KB_X,KB_Y+13*8,{0},input_turnright},
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{"180 TURN" ,S_INPUT ,m_scrn,KB_X,KB_Y+14*8,{0},input_reverse},
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// Button for resetting to defaults
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{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},
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@ -2691,6 +2691,67 @@ setup_menu_t keys_settings1[] = // Key Binding screen strings
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};
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setup_menu_t keys_settings2[] = // Key Binding screen strings
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{
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{"WEAPONS" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y},
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{"FIST" ,S_INPUT ,m_scrn,KB_X,KB_Y+1*8,{0},input_weapon1},
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{"PISTOL" ,S_INPUT ,m_scrn,KB_X,KB_Y+2*8,{0},input_weapon2},
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{"SHOTGUN" ,S_INPUT ,m_scrn,KB_X,KB_Y+3*8,{0},input_weapon3},
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{"CHAINGUN",S_INPUT ,m_scrn,KB_X,KB_Y+4*8,{0},input_weapon4},
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{"ROCKET" ,S_INPUT ,m_scrn,KB_X,KB_Y+5*8,{0},input_weapon5},
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{"PLASMA" ,S_INPUT ,m_scrn,KB_X,KB_Y+6*8,{0},input_weapon6},
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{"BFG", S_INPUT ,m_scrn,KB_X,KB_Y+7*8,{0},input_weapon7},
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{"CHAINSAW",S_INPUT ,m_scrn,KB_X,KB_Y+8*8,{0},input_weapon8},
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{"SSG" ,S_INPUT ,m_scrn,KB_X,KB_Y+9*8,{0},input_weapon9},
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// [FG] prev/next weapon keys and buttons
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{"PREV" ,S_INPUT ,m_scrn,KB_X,KB_Y+11*8,{0},input_prevweapon},
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{"NEXT" ,S_INPUT ,m_scrn,KB_X,KB_Y+12*8,{0},input_nextweapon},
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{"BEST" ,S_INPUT ,m_scrn,KB_X,KB_Y+13*8,{0},input_weapontoggle},
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{"<- PREV",S_SKIP|S_PREV,m_null,KB_PREV,KB_Y+20*8, {keys_settings1}},
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{"NEXT ->",S_SKIP|S_NEXT,m_null,KB_NEXT,KB_Y+20*8, {keys_settings3}},
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// Final entry
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{0,S_SKIP|S_END,m_null}
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};
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setup_menu_t keys_settings3[] =
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{
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{"GAMEPAD", S_SKIP|S_TITLE,m_null,KB_X,KB_Y},
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{"ANALOG MOVEMENT", S_YESNO, m_scrn, KB_X, KB_Y+1*8, {"analog_movement"}},
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{"MOVING FORWARD", S_CHOICE, m_scrn, KB_X, KB_Y+2*8,
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{"axis_forward"}, 0, NULL, controller_axes_strings},
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{"STRAFING", S_CHOICE, m_scrn, KB_X, KB_Y+3*8,
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{"axis_strafe"}, 0, NULL, controller_axes_strings},
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{"ANALOG TURNING", S_YESNO, m_scrn, KB_X, KB_Y+5*8, {"analog_turning"}},
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{"TURNING", S_CHOICE, m_scrn, KB_X, KB_Y+6*8,
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{"axis_turn"}, 0, NULL, controller_axes_strings},
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{"INVERT X", S_YESNO, m_scrn, KB_X, KB_Y+8*8, {"invertx"}},
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{"INVERT Y", S_YESNO, m_scrn, KB_X, KB_Y+9*8, {"inverty"}},
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// [FG] reload current level / go to next level
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{"MISCELLANEOUS",S_SKIP|S_TITLE,m_null,KB_X,KB_Y+11*8},
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{"RELOAD LEVEL",S_INPUT,m_scrn,KB_X,KB_Y+12*8,{0},input_menu_reloadlevel},
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{"NEXT LEVEL" ,S_INPUT,m_scrn,KB_X,KB_Y+13*8,{0},input_menu_nextlevel},
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{"FINISH DEMO" ,S_INPUT,m_scrn,KB_X,KB_Y+14*8,{0},input_demo_quit},
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{"<- PREV", S_SKIP|S_PREV,m_null,KB_PREV,KB_Y+20*8, {keys_settings2}},
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{"NEXT ->", S_SKIP|S_NEXT,m_null,KB_NEXT,KB_Y+20*8, {keys_settings4}},
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// Final entry
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{0,S_SKIP|S_END,m_null}
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};
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setup_menu_t keys_settings4[] = // Key Binding screen strings
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{
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{"SCREEN" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y},
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@ -2706,18 +2767,17 @@ setup_menu_t keys_settings2[] = // Key Binding screen strings
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{"HELP" ,S_SKIP|S_KEEP ,m_scrn,0 ,0 ,{&key_help}},
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{"MENU" ,S_SKIP|S_KEEP ,m_scrn,0 ,0 ,{&key_escape}},
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// killough 10/98: hotkey for entering setup menu:
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{"SETUP" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 1*8,{0},input_setup},
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{"PAUSE" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 2*8,{0},input_pause},
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{"AUTOMAP" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 3*8,{0},input_map},
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{"VOLUME" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 4*8,{0},input_soundvolume},
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{"HUD" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 5*8,{0},input_hud},
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{"MESSAGES" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 6*8,{0},input_messages},
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{"GAMMA FIX" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 7*8,{0},input_gamma},
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{"SPY" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 8*8,{0},input_spy},
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{"LARGER VIEW" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 9*8,{0},input_zoomin},
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{"SMALLER VIEW",S_INPUT ,m_scrn,KB_X,KB_Y+10*8,{0},input_zoomout},
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{"SCREENSHOT" ,S_INPUT ,m_scrn,KB_X,KB_Y+11*8,{0},input_screenshot},
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{"PAUSE" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 1*8,{0},input_pause},
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{"AUTOMAP" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 2*8,{0},input_map},
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{"VOLUME" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 3*8,{0},input_soundvolume},
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{"HUD" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 4*8,{0},input_hud},
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{"MESSAGES" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 5*8,{0},input_messages},
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{"GAMMA FIX" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 6*8,{0},input_gamma},
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{"SPY" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 7*8,{0},input_spy},
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{"LARGER VIEW" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 8*8,{0},input_zoomin},
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{"SMALLER VIEW",S_INPUT ,m_scrn,KB_X,KB_Y+ 9*8,{0},input_zoomout},
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{"SCREENSHOT" ,S_INPUT ,m_scrn,KB_X,KB_Y+10*8,{0},input_screenshot},
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{"GAME" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y+12*8},
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{"SAVE" ,S_INPUT ,m_scrn,KB_X,KB_Y+13*8,{0},input_savegame},
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{"LOAD" ,S_INPUT ,m_scrn,KB_X,KB_Y+14*8,{0},input_loadgame},
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@ -2725,66 +2785,35 @@ setup_menu_t keys_settings2[] = // Key Binding screen strings
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{"QUICKLOAD" ,S_INPUT ,m_scrn,KB_X,KB_Y+16*8,{0},input_quickload},
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{"END GAME" ,S_INPUT ,m_scrn,KB_X,KB_Y+17*8,{0},input_endgame},
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{"QUIT" ,S_INPUT ,m_scrn,KB_X,KB_Y+18*8,{0},input_quit},
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{"<- PREV", S_SKIP|S_PREV,m_null,KB_PREV,KB_Y+20*8, {keys_settings1}},
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{"NEXT ->", S_SKIP|S_NEXT,m_null,KB_NEXT,KB_Y+20*8, {keys_settings3}},
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{"<- PREV", S_SKIP|S_PREV,m_null,KB_PREV,KB_Y+20*8, {keys_settings3}},
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{"NEXT ->", S_SKIP|S_NEXT,m_null,KB_NEXT,KB_Y+20*8, {keys_settings5}},
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// Final entry
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{0,S_SKIP|S_END,m_null}
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};
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setup_menu_t keys_settings3[] = // Key Binding screen strings
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{
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{"WEAPONS" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y},
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{"FIST" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 1*8,{0},input_weapon1},
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{"PISTOL" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 2*8,{0},input_weapon2},
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{"SHOTGUN" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 3*8,{0},input_weapon3},
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{"CHAINGUN",S_INPUT ,m_scrn,KB_X,KB_Y+ 4*8,{0},input_weapon4},
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{"ROCKET" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 5*8,{0},input_weapon5},
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{"PLASMA" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 6*8,{0},input_weapon6},
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{"BFG", S_INPUT ,m_scrn,KB_X,KB_Y+ 7*8,{0},input_weapon7},
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{"CHAINSAW",S_INPUT ,m_scrn,KB_X,KB_Y+ 8*8,{0},input_weapon8},
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{"SSG" ,S_INPUT ,m_scrn,KB_X,KB_Y+ 9*8,{0},input_weapon9},
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{"BEST" ,S_INPUT ,m_scrn,KB_X,KB_Y+10*8,{0},input_weapontoggle},
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{"FIRE" ,S_INPUT ,m_scrn,KB_X,KB_Y+11*8,{0},input_fire},
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// [FG] prev/next weapon keys and buttons
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{"PREV" ,S_INPUT ,m_scrn,KB_X,KB_Y+12*8,{0},input_prevweapon},
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{"NEXT" ,S_INPUT ,m_scrn,KB_X,KB_Y+13*8,{0},input_nextweapon},
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// [FG] reload current level / go to next level
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{"LEVELS" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y+14*8},
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{"RELOAD LEVEL",S_INPUT ,m_scrn,KB_X,KB_Y+15*8,{0},input_menu_reloadlevel},
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{"NEXT LEVEL" ,S_INPUT ,m_scrn,KB_X,KB_Y+16*8,{0},input_menu_nextlevel},
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{"DEMOS" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y+17*8},
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{"FINISH DEMO",S_INPUT,m_scrn,KB_X,KB_Y+18*8,{0},input_demo_quit},
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{"<- PREV",S_SKIP|S_PREV,m_null,KB_PREV,KB_Y+20*8, {keys_settings2}},
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{"NEXT ->",S_SKIP|S_NEXT,m_null,KB_NEXT,KB_Y+20*8, {keys_settings4}},
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// Final entry
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{0,S_SKIP|S_END,m_null}
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};
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setup_menu_t keys_settings4[] = // Key Binding screen strings
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setup_menu_t keys_settings5[] = // Key Binding screen strings
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{
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{"AUTOMAP" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y},
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{"FOLLOW" ,S_INPUT ,m_map ,KB_X,KB_Y+ 1*8,{0},input_map_follow},
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{"ZOOM IN" ,S_INPUT ,m_map ,KB_X,KB_Y+ 2*8,{0},input_map_zoomin},
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{"ZOOM OUT" ,S_INPUT ,m_map ,KB_X,KB_Y+ 3*8,{0},input_map_zoomout},
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{"SHIFT UP" ,S_INPUT ,m_map ,KB_X,KB_Y+ 4*8,{0},input_map_up},
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{"SHIFT DOWN" ,S_INPUT ,m_map ,KB_X,KB_Y+ 5*8,{0},input_map_down},
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{"SHIFT LEFT" ,S_INPUT ,m_map ,KB_X,KB_Y+ 6*8,{0},input_map_left},
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{"SHIFT RIGHT",S_INPUT ,m_map ,KB_X,KB_Y+ 7*8,{0},input_map_right},
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{"MARK PLACE" ,S_INPUT ,m_map ,KB_X,KB_Y+ 8*8,{0},input_map_mark},
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{"CLEAR MARKS",S_INPUT ,m_map ,KB_X,KB_Y+ 9*8,{0},input_map_clear},
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{"FULL/ZOOM" ,S_INPUT ,m_map ,KB_X,KB_Y+10*8,{0},input_map_gobig},
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{"GRID" ,S_INPUT ,m_map ,KB_X,KB_Y+11*8,{0},input_map_grid},
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{"OVERLAY" ,S_INPUT ,m_map ,KB_X,KB_Y+12*8,{0},input_map_overlay},
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{"ROTATE" ,S_INPUT ,m_map ,KB_X,KB_Y+13*8,{0},input_map_rotate},
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{"OVERLAY" ,S_INPUT ,m_map ,KB_X,KB_Y+ 2*8,{0},input_map_overlay},
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{"ROTATE" ,S_INPUT ,m_map ,KB_X,KB_Y+ 3*8,{0},input_map_rotate},
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{"<- PREV" ,S_SKIP|S_PREV,m_null,KB_PREV,KB_Y+20*8, {keys_settings3}},
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{"NEXT ->",S_SKIP|S_NEXT,m_null,KB_NEXT,KB_Y+20*8, {keys_settings5}},
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{"ZOOM IN" ,S_INPUT ,m_map ,KB_X,KB_Y+ 5*8,{0},input_map_zoomin},
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{"ZOOM OUT" ,S_INPUT ,m_map ,KB_X,KB_Y+ 6*8,{0},input_map_zoomout},
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{"SHIFT UP" ,S_INPUT ,m_map ,KB_X,KB_Y+ 7*8,{0},input_map_up},
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{"SHIFT DOWN" ,S_INPUT ,m_map ,KB_X,KB_Y+ 8*8,{0},input_map_down},
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{"SHIFT LEFT" ,S_INPUT ,m_map ,KB_X,KB_Y+ 9*8,{0},input_map_left},
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||||
{"SHIFT RIGHT",S_INPUT ,m_map ,KB_X,KB_Y+10*8,{0},input_map_right},
|
||||
{"MARK PLACE" ,S_INPUT ,m_map ,KB_X,KB_Y+11*8,{0},input_map_mark},
|
||||
{"CLEAR MARKS",S_INPUT ,m_map ,KB_X,KB_Y+12*8,{0},input_map_clear},
|
||||
{"FULL/ZOOM" ,S_INPUT ,m_map ,KB_X,KB_Y+13*8,{0},input_map_gobig},
|
||||
{"GRID" ,S_INPUT ,m_map ,KB_X,KB_Y+14*8,{0},input_map_grid},
|
||||
|
||||
{"<- PREV" ,S_SKIP|S_PREV,m_null,KB_PREV,KB_Y+20*8, {keys_settings4}},
|
||||
{"NEXT ->",S_SKIP|S_NEXT,m_null,KB_NEXT,KB_Y+20*8, {keys_settings6}},
|
||||
|
||||
// Final entry
|
||||
|
||||
@ -2792,11 +2821,7 @@ setup_menu_t keys_settings4[] = // Key Binding screen strings
|
||||
|
||||
};
|
||||
|
||||
static const char *controller_axes_strings[] = {
|
||||
"Left Stick X", "Left Stick Y", "Right Stick X", "Right Stick Y", NULL
|
||||
};
|
||||
|
||||
setup_menu_t keys_settings5[] =
|
||||
setup_menu_t keys_settings6[] =
|
||||
{
|
||||
{"CHATTING" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y},
|
||||
{"BEGIN CHAT" ,S_INPUT ,m_scrn,KB_X,KB_Y+1*8,{0},input_chat},
|
||||
@ -2807,21 +2832,18 @@ setup_menu_t keys_settings5[] =
|
||||
{"BACKSPACE" ,S_INPUT ,m_scrn,KB_X,KB_Y+6*8,{0},input_chat_backspace},
|
||||
{"ENTER" ,S_INPUT ,m_scrn,KB_X,KB_Y+7*8,{0},input_chat_enter},
|
||||
|
||||
{"GAMEPAD", S_SKIP|S_TITLE,m_null,KB_X,KB_Y+8*8},
|
||||
{"MENUS" ,S_SKIP|S_TITLE,m_null,KB_X,KB_Y+9*8},
|
||||
// killough 10/98: hotkey for entering setup menu:
|
||||
{"SETUP" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+10*8,{0},input_setup},
|
||||
{"NEXT ITEM" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+11*8,{0},input_menu_down},
|
||||
{"PREV ITEM" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+12*8,{0},input_menu_up},
|
||||
{"LEFT" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+13*8,{0},input_menu_left},
|
||||
{"RIGHT" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+14*8,{0},input_menu_right},
|
||||
{"BACKSPACE" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+15*8,{0},input_menu_backspace},
|
||||
{"SELECT ITEM" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+16*8,{0},input_menu_enter},
|
||||
{"EXIT" ,S_INPUT|S_KEEP,m_menu,KB_X,KB_Y+17*8,{0},input_menu_escape},
|
||||
|
||||
{"MOVING FORWARD", S_CHOICE, m_scrn, KB_X, KB_Y+9*8,
|
||||
{"axis_forward"}, 0, NULL, controller_axes_strings},
|
||||
|
||||
{"STRAFING", S_CHOICE, m_scrn, KB_X, KB_Y+10*8,
|
||||
{"axis_strafe"}, 0, NULL, controller_axes_strings},
|
||||
|
||||
{"TURNING", S_CHOICE, m_scrn, KB_X, KB_Y+11*8,
|
||||
{"axis_turn"}, 0, NULL, controller_axes_strings},
|
||||
|
||||
{"INVERT X", S_YESNO, m_scrn, KB_X, KB_Y+12*8, {"invertx"}},
|
||||
{"INVERT Y", S_YESNO, m_scrn, KB_X, KB_Y+13*8, {"inverty"}},
|
||||
|
||||
{"<- PREV" ,S_SKIP|S_PREV,m_null,KB_PREV,KB_Y+20*8, {keys_settings4}},
|
||||
{"<- PREV" ,S_SKIP|S_PREV,m_null,KB_PREV,KB_Y+20*8, {keys_settings5}},
|
||||
|
||||
// Final entry
|
||||
|
||||
|
@ -73,6 +73,8 @@ extern int axis_turn;
|
||||
extern int axis_turn_sens;
|
||||
extern boolean invertx;
|
||||
extern boolean inverty;
|
||||
extern boolean analog_movement;
|
||||
extern boolean analog_turning;
|
||||
extern int realtic_clock_rate; // killough 4/13/98: adjustable timer
|
||||
extern int tran_filter_pct; // killough 2/21/98
|
||||
extern int showMessages;
|
||||
@ -775,7 +777,7 @@ default_t defaults[] = {
|
||||
NULL, NULL,
|
||||
{0}, {UL,UL}, input, ss_keys, wad_no,
|
||||
"key to finish recording demo",
|
||||
input_demo_quit, { {input_type_key, 'q'} }
|
||||
input_demo_quit, { {0, 0} }
|
||||
},
|
||||
|
||||
{
|
||||
@ -1875,6 +1877,20 @@ default_t defaults[] = {
|
||||
"game controller sensitivity"
|
||||
},
|
||||
|
||||
{
|
||||
"analog_movement",
|
||||
(config_t *) &analog_movement, NULL,
|
||||
{1}, {0, 1}, number, ss_none, wad_no,
|
||||
"1 to enable analog movement"
|
||||
},
|
||||
|
||||
{
|
||||
"analog_turning",
|
||||
(config_t *) &analog_turning, NULL,
|
||||
{1}, {0, 1}, number, ss_none, wad_no,
|
||||
"1 to enable analog turning"
|
||||
},
|
||||
|
||||
{
|
||||
"invertx",
|
||||
(config_t *) &invertx, NULL,
|
||||
|
Loading…
x
Reference in New Issue
Block a user