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https://github.com/fabiangreffrath/woof.git
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add SKILL cheat to show (or change) game skill level (#1016)
* add SKILL cheat to show (or change) game skill level * rephrase message, fix fast and respawn when changing from/to Nightmare
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@ -59,6 +59,8 @@ static void cheat_clev0();
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static void cheat_mypos();
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static void cheat_comp(char *buf);
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static void cheat_comp0();
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static void cheat_skill(char *buf);
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static void cheat_skill0();
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static void cheat_friction();
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static void cheat_pushers();
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static void cheat_tran();
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@ -185,6 +187,12 @@ struct cheat_s cheat[] = {
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{"comp", NULL, not_net | not_demo | not_menu,
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{cheat_comp0} },
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{"skill", NULL, not_net | not_demo | not_menu,
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{cheat_skill}, -1 },
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{"skill", NULL, not_net | not_demo | not_menu,
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{cheat_skill0} },
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{"killem", NULL, not_net | not_demo,
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{cheat_massacre} }, // jff 2/01/98 kill all monsters
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@ -690,6 +698,26 @@ static void cheat_friction()
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"Variable Friction disabled");
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}
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extern const char *default_skill_strings[];
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static void cheat_skill0()
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{
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doomprintf(MESSAGES_NONE, "Skill: %s", default_skill_strings[gameskill + 1]);
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}
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static void cheat_skill(char *buf)
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{
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int skill = buf[0] - '0';
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if (skill >= 1 && skill <= 5)
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{
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gameskill = skill - 1;
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doomprintf(MESSAGES_NONE, "Next Level Skill: %s", default_skill_strings[gameskill + 1]);
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G_SetFastParms(fastparm || gameskill == sk_nightmare);
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respawnmonsters = gameskill == sk_nightmare || respawnparm;
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}
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}
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// Pusher cheat
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// phares 3/10/98
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@ -4125,7 +4125,7 @@ static void M_UpdateMouseLook(void)
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}
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}
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static const char *default_skill_strings[] = {
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const char *default_skill_strings[] = {
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// dummy first option because defaultskill is 1-based
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"", "ITYTD", "HNTR", "HMP", "UV", "NM", NULL
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};
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@ -545,7 +545,7 @@ default_t defaults[] = {
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"default_skill",
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(config_t *) &defaultskill, NULL,
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{4}, {1,5}, number, ss_gen, wad_no,
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"selects default skill (1 = TYTD, 2 = NTR, 3 = HMP, 4 = UV, 5 = NM)"
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"selects default skill (1 = ITYTD, 2 = HNTR, 3 = HMP, 4 = UV, 5 = NM)"
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},
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{ // killough 3/6/98: preserve autorun across games
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