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fix a crash when gamemap is not initialized
This may happen when leaving a menu during the title screen when the first demos hasn't been loaded yet.
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parent
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@ -514,8 +514,14 @@ void HU_Start(void)
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// initialize the automap's level title widget
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// initialize the automap's level title widget
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// [FG] fix crash when gamemap is not initialized
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if (gamestate == GS_LEVEL && gamemap > 0)
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{
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s = gamemode != commercial ? HU_TITLE : gamemission == pack_tnt ?
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s = gamemode != commercial ? HU_TITLE : gamemission == pack_tnt ?
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HU_TITLET : gamemission == pack_plut ? HU_TITLEP : HU_TITLE2;
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HU_TITLET : gamemission == pack_plut ? HU_TITLEP : HU_TITLE2;
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}
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else
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s = "";
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while (*s)
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while (*s)
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HUlib_addCharToTextLine(&w_title, *s++);
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HUlib_addCharToTextLine(&w_title, *s++);
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