mirror of
https://github.com/fabiangreffrath/woof.git
synced 2025-09-26 22:44:30 -04:00
completely remove automap color selection from the menu (#1281)
This commit is contained in:
parent
a87280ed5e
commit
95e71f93c3
@ -2,7 +2,6 @@ set(WOOF_DOCS
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boom.txt
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boomdeh.txt
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boomref.txt
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mapcolors_vanilla.cfg
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mbf.txt
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mbfedit.txt
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mbffaq.txt
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@ -1,28 +0,0 @@
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; Append this to woof.cfg for Vanilla automap colors.
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; Thanks @OpenRift412 <https://github.com/fabiangreffrath/woof/issues/108>.
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mapcolor_back 247
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mapcolor_grid 104
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mapcolor_wall 176
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mapcolor_fchg 64
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mapcolor_cchg 231
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mapcolor_clsd 0
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mapcolor_rkey 0
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mapcolor_bkey 0
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mapcolor_ykey 0
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mapcolor_rdor 0
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mapcolor_bdor 0
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mapcolor_ydor 0
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mapcolor_tele 0
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mapcolor_secr 0
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mapcolor_exit 0
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mapcolor_unsn 99
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mapcolor_flat 97
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mapcolor_sprt 112
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mapcolor_hair 208
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mapcolor_sngl 208
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mapcolor_ply1 112
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mapcolor_ply2 88
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mapcolor_ply3 64
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mapcolor_ply4 176
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mapcolor_frnd 252
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1286
src/info.c
1286
src/info.c
File diff suppressed because it is too large
Load Diff
241
src/m_menu.c
241
src/m_menu.c
@ -1780,7 +1780,6 @@ boolean set_mess_active = false; // in messages setup screen
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boolean set_chat_active = false; // in chat string setup screen
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boolean setup_select = false; // changing an item
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boolean setup_gather = false; // gathering keys for value
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boolean colorbox_active = false; // color palette being shown
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boolean default_verify = false; // verify reset defaults decision
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boolean set_general_active = false;
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boolean set_compat_active = false;
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@ -2103,10 +2102,6 @@ void M_Setup(int choice)
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#define CHIP_SIZE 7 // size of color block for colored items
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#define COLORPALXORIG ((320 - 16*(CHIP_SIZE+1))/2)
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#define COLORPALYORIG ((200 - 16*(CHIP_SIZE+1))/2)
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#define PAL_BLACK 0
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#define PAL_WHITE 4
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static byte colorblock[(CHIP_SIZE+4)*(CHIP_SIZE+4)];
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@ -2383,37 +2378,6 @@ void M_DrawSetting(setup_menu_t* s)
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return;
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}
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// Is the item a paint chip?
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if (flags & S_COLOR) // Automap paint chip
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{
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int i, ch;
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byte *ptr = colorblock;
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// draw the border of the paint chip
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for (i = 0 ; i < (CHIP_SIZE+2)*(CHIP_SIZE+2) ; i++)
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*ptr++ = PAL_BLACK;
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V_DrawBlock(x+WIDESCREENDELTA,y-1,CHIP_SIZE+2,CHIP_SIZE+2,colorblock);
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// draw the paint chip
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ch = s->var.def->location->i;
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if (!ch) // don't show this item in automap mode
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V_DrawPatchDirect (x+1,y,W_CacheLumpName("M_PALNO",PU_CACHE));
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else
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{
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ptr = colorblock;
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for (i = 0 ; i < CHIP_SIZE*CHIP_SIZE ; i++)
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*ptr++ = ch;
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V_DrawBlock(x+1+WIDESCREENDELTA,y,CHIP_SIZE,CHIP_SIZE,colorblock);
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}
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// [FG] print a blinking "arrow" next to the currently highlighted menu item
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if (!setup_select && ItemSelected(s))
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M_DrawString(x + CHIP_SIZE, y, color, " <");
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return;
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}
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// Is the item a chat string?
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// killough 10/98: or a filename?
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@ -2684,7 +2648,6 @@ void M_DrawInstructions()
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? (s = "Press left or right to choose", 70) :
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flags & S_WEAP ? (s = "Enter weapon number", 97) :
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flags & S_NUM ? (s = "Enter value. Press ENTER when finished.", 37) :
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flags & S_COLOR ? (s = "Select color and press enter", 70) :
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flags & S_STRING ? (s = "Type/edit and Press ENTER", 78) :
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flags & S_RESET ? 43 : 0 /* when you're changing something */ :
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flags & S_RESET ? (s = "Press ENTER key to reset to defaults", 43) :
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@ -3539,20 +3502,17 @@ void M_DrawStatusHUD(void)
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//
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// The Automap tables.
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setup_menu_t auto_settings1[];
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setup_menu_t auto_settings2[];
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setup_menu_t auto_settings3[];
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setup_menu_t auto_settings1[];
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setup_menu_t* auto_settings[] =
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{
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auto_settings1,
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auto_settings2,
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auto_settings3,
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NULL
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};
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enum {
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auto1_title1,
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auto1_preset,
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auto1_follow,
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auto1_rotate,
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auto1_overlay,
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@ -3567,7 +3527,6 @@ enum {
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auto1_smooth,
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auto1_secrets,
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auto1_flash,
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auto1_preset,
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};
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static const char *overlay_strings[] = {
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@ -3583,7 +3542,8 @@ extern void AM_ColorPreset(void);
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setup_menu_t auto_settings1[] = // 1st AutoMap Settings screen
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{
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{"Modes",S_SKIP|S_TITLE,m_null,M_X,M_Y},
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{"Modes",S_SKIP|S_TITLE,m_null,M_X,M_Y+auto1_title1*M_SPC},
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{"Automap Color Preset", S_CHOICE|S_COSMETIC, m_null, M_X, M_Y+auto1_preset*M_SPC, {"mapcolor_preset"}, 0, AM_ColorPreset, automap_preset_strings},
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{"Follow Player" ,S_YESNO ,m_null,M_X,M_Y+auto1_follow*M_SPC, {"followplayer"}},
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{"Rotate Automap" ,S_YESNO ,m_null,M_X,M_Y+auto1_rotate*M_SPC, {"automaprotate"}},
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{"Overlay Automap" ,S_CHOICE,m_null,M_X,M_Y+auto1_overlay*M_SPC, {"automapoverlay"}, 0, NULL, overlay_strings},
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@ -3603,111 +3563,15 @@ setup_menu_t auto_settings1[] = // 1st AutoMap Settings screen
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{"Smooth automap lines" ,S_YESNO,m_null,M_X,M_Y+auto1_smooth*M_SPC, {"map_smooth_lines"},0,AM_enableSmoothLines},
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{"Show Secrets only after entering",S_YESNO,m_null,M_X,M_Y+auto1_secrets*M_SPC, {"map_secret_after"}},
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{"Keyed doors are flashing" ,S_YESNO,m_null,M_X,M_Y+auto1_flash*M_SPC, {"map_keyed_door_flash"}},
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{"Automap Color Preset", S_CHOICE, m_null, M_X, M_Y+auto1_preset*M_SPC, {"mapcolor_preset"}, 0, AM_ColorPreset, automap_preset_strings},
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// Button for resetting to defaults
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{0,S_RESET,m_null,X_BUTTON,Y_BUTTON},
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{"NEXT ->",S_SKIP|S_NEXT,m_null,M_X_NEXT,M_Y_PREVNEXT, {auto_settings2}},
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// Final entry
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{0,S_SKIP|S_END,m_null}
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};
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enum {
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auto2_col_back,
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auto2_col_grid,
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auto2_col_wall,
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auto2_col_fchg,
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auto2_col_cchg,
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auto2_col_clsd,
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auto2_col_rkey,
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auto2_col_bkey,
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auto2_col_ykey,
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auto2_col_rdor,
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auto2_col_bdor,
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auto2_col_ydor,
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auto2_stub1,
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auto2_col_titl,
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auto2_col_xyco,
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};
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setup_menu_t auto_settings2[] = // 2nd AutoMap Settings screen
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{
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{"background" ,S_COLOR|S_COSMETIC,m_null,M_X,M_Y, {"mapcolor_back"}},
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{"grid lines" ,S_COLOR|S_COSMETIC,m_null,M_X,M_Y+auto2_col_grid*M_SPC, {"mapcolor_grid"}},
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{"normal 1s wall" ,S_COLOR|S_COSMETIC,m_null,M_X,M_Y+auto2_col_wall*M_SPC, {"mapcolor_wall"}},
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{"line at floor height change" ,S_COLOR|S_COSMETIC,m_null,M_X,M_Y+auto2_col_fchg*M_SPC, {"mapcolor_fchg"}},
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{"line at ceiling height change" ,S_COLOR|S_COSMETIC,m_null,M_X,M_Y+auto2_col_cchg*M_SPC, {"mapcolor_cchg"}},
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{"line at sector with floor = ceiling",S_COLOR|S_COSMETIC,m_null,M_X,M_Y+auto2_col_clsd*M_SPC, {"mapcolor_clsd"}},
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{"red key" ,S_COLOR|S_COSMETIC,m_null,M_X,M_Y+auto2_col_rkey*M_SPC, {"mapcolor_rkey"}},
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{"blue key" ,S_COLOR|S_COSMETIC,m_null,M_X,M_Y+auto2_col_bkey*M_SPC, {"mapcolor_bkey"}},
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{"yellow key" ,S_COLOR|S_COSMETIC,m_null,M_X,M_Y+auto2_col_ykey*M_SPC, {"mapcolor_ykey"}},
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{"red door" ,S_COLOR|S_COSMETIC,m_null,M_X,M_Y+auto2_col_rdor*M_SPC, {"mapcolor_rdor"}},
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{"blue door" ,S_COLOR|S_COSMETIC,m_null,M_X,M_Y+auto2_col_bdor*M_SPC, {"mapcolor_bdor"}},
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{"yellow door" ,S_COLOR|S_COSMETIC,m_null,M_X,M_Y+auto2_col_ydor*M_SPC, {"mapcolor_ydor"}},
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{"",S_SKIP,m_null,M_X,M_Y+auto2_stub1*M_SPC},
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{"AUTOMAP LEVEL TITLE COLOR",S_CRITEM|S_COSMETIC,m_null,M_X,M_Y+auto2_col_titl*M_SPC, {"hudcolor_titl"}, 0, NULL, hudcolor_str},
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{"AUTOMAP COORDINATES COLOR",S_CRITEM|S_COSMETIC,m_null,M_X,M_Y+auto2_col_xyco*M_SPC, {"hudcolor_xyco"}, 0, NULL, hudcolor_str},
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{"<- PREV",S_SKIP|S_PREV,m_null,M_X_PREV,M_Y_PREVNEXT, {auto_settings1}},
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{"NEXT ->",S_SKIP|S_NEXT,m_null,M_X_NEXT,M_Y_PREVNEXT, {auto_settings3}},
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// Final entry
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{0,S_SKIP|S_END,m_null}
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};
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enum {
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auto3_col_tele,
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auto3_col_secr,
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auto3_col_exit,
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auto3_col_unsn,
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auto3_col_flat,
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auto3_col_sprt,
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auto3_col_hair,
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auto3_col_sngl,
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auto3_col_ply1,
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auto3_col_ply2,
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auto3_col_ply3,
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auto3_col_ply4,
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auto3_stub1,
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auto3_col_frnd,
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};
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setup_menu_t auto_settings3[] = // 3rd AutoMap Settings screen
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{
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{"teleporter line" ,S_COLOR|S_COSMETIC ,m_null,M_X,M_Y, {"mapcolor_tele"}},
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{"secret sector boundary" ,S_COLOR|S_COSMETIC ,m_null,M_X,M_Y+auto3_col_secr*M_SPC, {"mapcolor_secr"}},
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//jff 4/23/98 add exit line to automap
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{"exit line" ,S_COLOR|S_COSMETIC ,m_null,M_X,M_Y+auto3_col_exit*M_SPC, {"mapcolor_exit"}},
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{"computer map unseen line" ,S_COLOR|S_COSMETIC ,m_null,M_X,M_Y+auto3_col_unsn*M_SPC, {"mapcolor_unsn"}},
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{"line w/no floor/ceiling changes",S_COLOR|S_COSMETIC ,m_null,M_X,M_Y+auto3_col_flat*M_SPC, {"mapcolor_flat"}},
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{"general sprite" ,S_COLOR|S_COSMETIC ,m_null,M_X,M_Y+auto3_col_sprt*M_SPC, {"mapcolor_sprt"}},
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{"crosshair" ,S_COLOR|S_COSMETIC ,m_null,M_X,M_Y+auto3_col_hair*M_SPC, {"mapcolor_hair"}},
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{"single player arrow" ,S_COLOR|S_COSMETIC ,m_null,M_X,M_Y+auto3_col_sngl*M_SPC, {"mapcolor_sngl"}},
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{"player 1 arrow" ,S_COLOR|S_COSMETIC ,m_null,M_X,M_Y+auto3_col_ply1*M_SPC, {"mapcolor_ply1"}},
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{"player 2 arrow" ,S_COLOR|S_COSMETIC ,m_null,M_X,M_Y+auto3_col_ply2*M_SPC, {"mapcolor_ply2"}},
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{"player 3 arrow" ,S_COLOR|S_COSMETIC ,m_null,M_X,M_Y+auto3_col_ply3*M_SPC, {"mapcolor_ply3"}},
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{"player 4 arrow" ,S_COLOR|S_COSMETIC ,m_null,M_X,M_Y+auto3_col_ply4*M_SPC, {"mapcolor_ply4"}},
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{"",S_SKIP,m_null,M_X,M_Y+auto3_stub1*M_SPC},
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{"friends" ,S_COLOR|S_COSMETIC ,m_null,M_X,M_Y+auto3_col_frnd*M_SPC, {"mapcolor_frnd"}}, // killough 8/8/98
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{"<- PREV",S_SKIP|S_PREV,m_null,M_X_PREV,M_Y_PREVNEXT, {auto_settings2}},
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// Final entry
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{0,S_SKIP|S_END,m_null}
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};
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// Setting up for the Automap screen. Turn on flags, set pointers,
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// locate the first item on the screen where the cursor is allowed to
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// land.
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@ -3720,7 +3584,6 @@ void M_Automap(int choice)
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setup_screen = ss_auto;
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set_auto_active = true;
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setup_select = false;
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colorbox_active = false;
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default_verify = false;
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setup_gather = false;
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mult_screens_index = M_GetMultScreenIndex(auto_settings);
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@ -3730,36 +3593,6 @@ void M_Automap(int choice)
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current_setup_menu[--set_menu_itemon].m_flags |= S_HILITE;
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}
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// Data used by the color palette that is displayed for the player to
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// select colors.
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int color_palette_x; // X position of the cursor on the color palette
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int color_palette_y; // Y position of the cursor on the color palette
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byte palette_background[16*(CHIP_SIZE+1)+8];
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// M_DrawColPal() draws the color palette when the user needs to select a
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// color.
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// phares 4/1/98: now uses a single lump for the palette instead of
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// building the image out of individual paint chips.
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void M_DrawColPal()
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{
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int cpx, cpy;
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// Draw a background, border, and paint chips
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V_DrawPatchDirect(COLORPALXORIG-5, COLORPALYORIG-5,
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W_CacheLumpName("M_COLORS", PU_CACHE));
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// Draw the cursor around the paint chip
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// (cpx,cpy) is the upper left-hand corner of the paint chip
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cpx = COLORPALXORIG + color_palette_x * (CHIP_SIZE + 1) - 1;
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cpy = COLORPALYORIG + color_palette_y * (CHIP_SIZE + 1) - 1;
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V_DrawPatch(cpx, cpy, W_CacheLumpName("M_PALSEL", PU_CACHE));
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}
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// The drawing part of the Automap Setup initialization. Draw the
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// background, title, instruction line, and items.
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@ -3773,15 +3606,10 @@ void M_DrawAutoMap(void)
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M_DrawInstructions();
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M_DrawScreenItems(current_setup_menu);
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// If a color is being selected, need to show color paint chips
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if (colorbox_active)
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M_DrawColPal();
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// If the Reset Button has been selected, an "Are you sure?" message
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// is overlayed across everything else.
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else if (default_verify)
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if (default_verify)
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M_DrawDefVerify();
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}
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@ -4952,7 +4780,6 @@ void M_SelectDone(setup_menu_t* ptr)
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ptr->m_flags |= S_HILITE;
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S_StartSound(NULL,sfx_itemup);
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setup_select = false;
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colorbox_active = false;
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if (print_warning_about_changes) // killough 8/15/98
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print_warning_about_changes--;
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}
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@ -6389,52 +6216,6 @@ boolean M_Responder (event_t* ev)
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return true;
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}
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// Automap
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if (set_auto_active) // on the automap setup screen
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if (setup_select) // incoming key
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{
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if (action == MENU_DOWN)
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{
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if (++color_palette_y == 16)
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color_palette_y = 0;
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S_StartSound(NULL,sfx_itemup);
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return true;
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}
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if (action == MENU_UP)
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{
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if (--color_palette_y < 0)
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color_palette_y = 15;
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S_StartSound(NULL,sfx_itemup);
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return true;
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}
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if (action == MENU_LEFT)
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{
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if (--color_palette_x < 0)
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color_palette_x = 15;
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S_StartSound(NULL,sfx_itemup);
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return true;
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}
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if (action == MENU_RIGHT)
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{
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if (++color_palette_x == 16)
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color_palette_x = 0;
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S_StartSound(NULL,sfx_itemup);
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return true;
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}
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if (action == MENU_ENTER)
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{
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ptr1->var.def->location->i = color_palette_x + 16*color_palette_y;
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M_SelectDone(ptr1); // phares 4/17/98
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colorbox_active = false;
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return true;
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}
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}
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// killough 10/98: consolidate handling into one place:
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if (setup_select &&
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set_enemy_active | set_general_active | set_chat_active |
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@ -6598,17 +6379,6 @@ boolean M_Responder (event_t* ev)
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print_warning_about_changes = false;
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gather_count = 0;
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}
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else if (flags & S_COLOR)
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{
|
||||
int color = ptr1->var.def->location->i;
|
||||
|
||||
if (color < 0 || color > 255) // range check the value
|
||||
color = 0; // 'no show' if invalid
|
||||
|
||||
color_palette_x = ptr1->var.def->location->i & 15;
|
||||
color_palette_y = ptr1->var.def->location->i >> 4;
|
||||
colorbox_active = true;
|
||||
}
|
||||
else if (flags & S_STRING)
|
||||
{
|
||||
// copy chat string into working buffer; trim if needed.
|
||||
@ -6666,7 +6436,6 @@ boolean M_Responder (event_t* ev)
|
||||
set_enemy_active = false;
|
||||
set_mess_active = false;
|
||||
set_chat_active = false;
|
||||
colorbox_active = false;
|
||||
default_verify = false; // phares 4/19/98
|
||||
set_general_active = false; // killough 10/98
|
||||
set_compat_active = false; // killough 10/98
|
||||
|
@ -88,7 +88,6 @@ extern int warning_about_changes, print_warning_about_changes;
|
||||
#define S_TITLE 0x00000004 // Title item
|
||||
#define S_YESNO 0x00000008 // Yes or No item
|
||||
#define S_CRITEM 0x00000010 // Message color
|
||||
#define S_COLOR 0x00000020 // Automap color
|
||||
#define S_STRING 0x00000040 // Chat/Player name String
|
||||
#define S_RESET 0x00000080 // Reset to Defaults Button
|
||||
#define S_PREV 0x00000100 // Previous menu exists
|
||||
@ -120,11 +119,11 @@ extern int warning_about_changes, print_warning_about_changes;
|
||||
// S_STRING = the set of items whose settings are strings -- killough 10/98:
|
||||
// S_HASDEFPTR = the set of items whose var field points to default array
|
||||
|
||||
#define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_COLOR|S_STRING|S_RESET|S_PREV|S_NEXT|S_INPUT|S_WEAP|S_NUM|S_CREDIT|S_CHOICE|S_THERMO)
|
||||
#define S_SHOWDESC (S_TITLE|S_YESNO|S_CRITEM|S_STRING|S_RESET|S_PREV|S_NEXT|S_INPUT|S_WEAP|S_NUM|S_CREDIT|S_CHOICE|S_THERMO)
|
||||
|
||||
#define S_SHOWSET (S_YESNO|S_CRITEM|S_COLOR|S_STRING|S_INPUT|S_WEAP|S_NUM|S_CHOICE|S_THERMO)
|
||||
#define S_SHOWSET (S_YESNO|S_CRITEM|S_STRING|S_INPUT|S_WEAP|S_NUM|S_CHOICE|S_THERMO)
|
||||
|
||||
#define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_COLOR|S_CRITEM|S_CHOICE|S_THERMO)
|
||||
#define S_HASDEFPTR (S_STRING|S_YESNO|S_NUM|S_WEAP|S_CRITEM|S_CHOICE|S_THERMO)
|
||||
|
||||
/////////////////////////////
|
||||
//
|
||||
|
@ -3030,6 +3030,13 @@ boolean M_ParseOption(const char *p, boolean wad)
|
||||
(wad && !dp->wad_allowed))
|
||||
return 1;
|
||||
|
||||
// [FG] bind mapcolor options to the mapcolor preset menu item
|
||||
if (strncmp(name, "mapcolor_", 9) == 0)
|
||||
{
|
||||
default_t *dp_preset = M_LookupDefault("mapcolor_preset");
|
||||
dp->setup_menu = dp_preset->setup_menu;
|
||||
}
|
||||
|
||||
if (demo_version < 203 && dp->setup_menu &&
|
||||
!(dp->setup_menu->m_flags & S_COSMETIC))
|
||||
return 1;
|
||||
|
Loading…
x
Reference in New Issue
Block a user