From 97d125b782550f21a3aa57cd7359c84a71d7cd54 Mon Sep 17 00:00:00 2001 From: Fabian Greffrath Date: Thu, 14 Sep 2023 09:09:24 +0200 Subject: [PATCH] always initialize the sprites[] array Else, checks for e.g. in P_SpawnMobj() may fail. --- src/r_things.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/r_things.c b/src/r_things.c index 7089fbdd..dd6644f3 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -169,7 +169,7 @@ void R_InitSpriteDefs(char **namelist) if (!numentries || !*namelist) return; - sprites = Z_Malloc(num_sprites *sizeof(*sprites), PU_STATIC, NULL); + sprites = Z_Calloc(num_sprites, sizeof(*sprites), PU_STATIC, NULL); // Create hash table based on just the first four letters of each sprite // killough 1/31/98