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Fix lowering in A_CheckReload()
/P_CheckAmmo()
(#1149)
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@ -361,6 +361,7 @@ boolean P_CheckAmmo(player_t *player)
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player->pendingweapon = P_SwitchWeapon(player); // phares
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// Now set appropriate weapon overlay.
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P_SetPsprite(player,ps_weapon,weaponinfo[player->readyweapon].downstate);
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player->switching = weapswitch_lowering;
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}
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#if 0 /* PROBABLY UNSAFE */
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@ -538,6 +539,7 @@ void A_CheckReload(player_t *player, pspdef_t *psp)
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// for us later on.
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boom_weapon_state_injection = true;
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P_SetPsprite(player, ps_weapon, weaponinfo[player->readyweapon].downstate);
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player->switching = weapswitch_lowering;
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}
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}
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