Fix lowering in A_CheckReload()/P_CheckAmmo() (#1149)

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Alaux 2023-07-17 03:52:34 -03:00 committed by GitHub
parent 60b2c31189
commit 9c306eb605
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@ -361,6 +361,7 @@ boolean P_CheckAmmo(player_t *player)
player->pendingweapon = P_SwitchWeapon(player); // phares
// Now set appropriate weapon overlay.
P_SetPsprite(player,ps_weapon,weaponinfo[player->readyweapon].downstate);
player->switching = weapswitch_lowering;
}
#if 0 /* PROBABLY UNSAFE */
@ -538,6 +539,7 @@ void A_CheckReload(player_t *player, pspdef_t *psp)
// for us later on.
boom_weapon_state_injection = true;
P_SetPsprite(player, ps_weapon, weaponinfo[player->readyweapon].downstate);
player->switching = weapswitch_lowering;
}
}