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@ -607,8 +607,6 @@ static void A_FireSomething(player_t* player,int adder)
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if (weapon_recoil && (demo_version >= 203 || !compatibility))
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if (weapon_recoil && (demo_version >= 203 || !compatibility))
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P_Thrust(player, ANG180 + player->mo->angle,
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P_Thrust(player, ANG180 + player->mo->angle,
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2048*recoil_values[player->readyweapon].thrust); // phares
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2048*recoil_values[player->readyweapon].thrust); // phares
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A_Recoil(player);
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}
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}
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//
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//
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@ -879,6 +877,7 @@ void A_FirePistol(player_t *player, pspdef_t *psp)
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P_SubtractAmmo(player, 1);
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P_SubtractAmmo(player, 1);
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A_FireSomething(player,0); // phares
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A_FireSomething(player,0); // phares
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A_Recoil(player);
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P_BulletSlope(player->mo);
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P_BulletSlope(player->mo);
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P_GunShot(player->mo, !player->refire);
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P_GunShot(player->mo, !player->refire);
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}
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}
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@ -897,6 +896,7 @@ void A_FireShotgun(player_t *player, pspdef_t *psp)
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P_SubtractAmmo(player, 1);
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P_SubtractAmmo(player, 1);
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A_FireSomething(player,0); // phares
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A_FireSomething(player,0); // phares
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A_Recoil(player);
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P_BulletSlope(player->mo);
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P_BulletSlope(player->mo);
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@ -917,6 +917,7 @@ void A_FireShotgun2(player_t *player, pspdef_t *psp)
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P_SubtractAmmo(player, 2);
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P_SubtractAmmo(player, 2);
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A_FireSomething(player,0); // phares
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A_FireSomething(player,0); // phares
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A_Recoil(player);
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P_BulletSlope(player->mo);
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P_BulletSlope(player->mo);
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@ -957,6 +958,7 @@ void A_FireCGun(player_t *player, pspdef_t *psp)
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P_SubtractAmmo(player, 1);
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P_SubtractAmmo(player, 1);
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A_FireSomething(player,psp->state - &states[S_CHAIN1]); // phares
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A_FireSomething(player,psp->state - &states[S_CHAIN1]); // phares
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A_Recoil(player);
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P_BulletSlope(player->mo);
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P_BulletSlope(player->mo);
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