From 9db83ddb2465989448d54fac147096a405fa3c9c Mon Sep 17 00:00:00 2001 From: Roman Fomin Date: Wed, 21 Jul 2021 16:16:22 +0700 Subject: [PATCH] force status bar refresh in the Main, Episode and Skill menus --- Source/m_menu.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/Source/m_menu.c b/Source/m_menu.c index fed4b913..a138b589 100644 --- a/Source/m_menu.c +++ b/Source/m_menu.c @@ -398,6 +398,9 @@ menu_t MainDef = void M_DrawMainMenu(void) { + // [crispy] force status bar refresh + inhelpscreens = true; + V_DrawPatchDirect (94,2,0,W_CacheLumpName("M_DOOM",PU_CACHE)); } @@ -624,6 +627,9 @@ void M_AddEpisode(const char *map, const char *gfx, const char *txt, const char void M_DrawEpisode(void) { + // [crispy] force status bar refresh + inhelpscreens = true; + V_DrawPatchDirect (54,EpiDef.y - 25,0,W_CacheLumpName("M_EPISOD",PU_CACHE)); } @@ -691,6 +697,9 @@ menu_t NewDef = void M_DrawNewGame(void) { + // [crispy] force status bar refresh + inhelpscreens = true; + V_DrawPatchDirect (96,14,0,W_CacheLumpName("M_NEWG",PU_CACHE)); V_DrawPatchDirect (54,38,0,W_CacheLumpName("M_SKILL",PU_CACHE)); }