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https://github.com/fabiangreffrath/woof.git
synced 2025-09-26 22:44:30 -04:00
minor code clean-up
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@ -2375,7 +2375,7 @@ byte *G_ReadOptions(byte *demo_p)
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for (i=0; i < COMP_TOTAL; i++)
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for (i=0; i < COMP_TOTAL; i++)
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comp[i] = compatibility;
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comp[i] = compatibility;
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// [FG] Boom did never have the 3-key door bug
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// [FG] Boom never had the 3-key door bug
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comp[comp_3keydoor] = 1;
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comp[comp_3keydoor] = 1;
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monster_infighting = 1; // killough 7/19/98
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monster_infighting = 1; // killough 7/19/98
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@ -485,9 +485,9 @@ void R_DrawSpan (void)
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dest = ylookup[ds_y] + columnofs[ds_x1];
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dest = ylookup[ds_y] + columnofs[ds_x1];
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count = ds_x2 - ds_x1 + 1;
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count = ds_x2 - ds_x1 + 1;
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// [FG] fix flat distortion towards the right of the screen
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while (count >= 4)
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while (count >= 4)
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{
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{
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// [FG] fix flat distortion towards the right of the screen
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ytemp = (ds_yfrac >> 10) & 0x0FC0;
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ytemp = (ds_yfrac >> 10) & 0x0FC0;
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xtemp = (ds_xfrac >> 16) & 0x003F;
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xtemp = (ds_xfrac >> 16) & 0x003F;
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spot = xtemp | ytemp;
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spot = xtemp | ytemp;
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@ -214,7 +214,7 @@ angle_t R_PointToAngleCrispy(fixed_t x, fixed_t y)
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ANG270+tantoangle[SlopeDivCrispy(x,y)] : // octant 7
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ANG270+tantoangle[SlopeDivCrispy(x,y)] : // octant 7
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y >= 0 ? (x = -x) > y ? ANG180-1-tantoangle[SlopeDivCrispy(y,x)] : // octant 3
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y >= 0 ? (x = -x) > y ? ANG180-1-tantoangle[SlopeDivCrispy(y,x)] : // octant 3
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ANG90 + tantoangle[SlopeDivCrispy(x,y)] : // octant 2
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ANG90 + tantoangle[SlopeDivCrispy(x,y)] : // octant 2
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(x = -x) > (y = -y) ? ANG180+tantoangle[ SlopeDivCrispy(y,x)] : // octant 4
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(x = -x) > (y = -y) ? ANG180+tantoangle[SlopeDivCrispy(y,x)] : // octant 4
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ANG270-1-tantoangle[SlopeDivCrispy(x,y)] : // octant 5
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ANG270-1-tantoangle[SlopeDivCrispy(x,y)] : // octant 5
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0;
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0;
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}
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}
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@ -365,24 +365,6 @@ static void R_RenderSegLoop (void)
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}
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}
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}
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}
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#if 0
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// killough 5/2/98: move from r_main.c, made static, simplified
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static fixed_t R_PointToDist(fixed_t x, fixed_t y)
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{
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fixed_t dx = abs(x - viewx);
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fixed_t dy = abs(y - viewy);
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if (dy > dx)
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{
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fixed_t t = dx;
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dx = dy;
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dy = t;
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}
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return dx ? FixedDiv(dx, finesine[(tantoangle[FixedDiv(dy,dx) >> DBITS]
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+ ANG90) >> ANGLETOFINESHIFT]) : 0;
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}
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#endif
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//
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//
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// R_StoreWallRange
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// R_StoreWallRange
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// A wall segment will be drawn
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// A wall segment will be drawn
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@ -386,7 +386,6 @@ static patch_t** lnames;
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// [FG] number of level name graphics
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// [FG] number of level name graphics
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static int num_lnames;
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static int num_lnames;
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//
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//
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// CODE
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// CODE
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//
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//
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@ -428,7 +427,7 @@ static void WI_drawLF(void)
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int y = WI_TITLEY;
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int y = WI_TITLEY;
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// [FG] prevent crashes for levels without name graphics
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// [FG] prevent crashes for levels without name graphics
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if (wbs->last < num_lnames && lnames[wbs->last])
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if (wbs->last < num_lnames)
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{
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{
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// draw <LevelName>
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// draw <LevelName>
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V_DrawPatch((SCREENWIDTH - SHORT(lnames[wbs->last]->width))/2,
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V_DrawPatch((SCREENWIDTH - SHORT(lnames[wbs->last]->width))/2,
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@ -458,7 +457,7 @@ static void WI_drawEL(void)
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y, FB, entering);
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y, FB, entering);
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// [FG] prevent crashes for levels without name graphics
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// [FG] prevent crashes for levels without name graphics
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if (wbs->next < num_lnames && lnames[wbs->next])
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if (wbs->next < num_lnames)
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{
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{
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// draw level
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// draw level
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y += (5*SHORT(lnames[wbs->next]->height))/4;
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y += (5*SHORT(lnames[wbs->next]->height))/4;
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@ -1850,8 +1849,7 @@ static void WI_loadData(void)
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for (i=0 ; i<NUMCMAPS ; i++)
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for (i=0 ; i<NUMCMAPS ; i++)
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{
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{
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snprintf(name, sizeof(name), "CWILV%2.2d", i);
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snprintf(name, sizeof(name), "CWILV%2.2d", i);
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// [FG] prevent crashes for levels without name graphics
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lnames[i] = W_CacheLumpName(name, PU_STATIC);
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lnames[i] = W_CheckNumForName(name) > -1 ? W_CacheLumpName(name, PU_STATIC) : NULL;
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}
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}
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}
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}
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else
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else
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@ -1861,8 +1859,7 @@ static void WI_loadData(void)
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for (i=0 ; i<NUMMAPS ; i++)
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for (i=0 ; i<NUMMAPS ; i++)
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{
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{
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sprintf(name, "WILV%d%d", wbs->epsd, i);
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sprintf(name, "WILV%d%d", wbs->epsd, i);
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// [FG] prevent crashes for levels without name graphics
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lnames[i] = W_CacheLumpName(name, PU_STATIC);
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lnames[i] = W_CheckNumForName(name) > -1 ? W_CacheLumpName(name, PU_STATIC) : NULL;
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}
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}
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// you are here
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// you are here
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