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fix loading VILE\* sprite lump files from PK3 directories (#2136)
Fixes #2131
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@ -136,6 +136,11 @@ void R_InitSpritesRes(void)
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static void R_InstallSpriteLump(int lump, unsigned frame,
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unsigned rotation, boolean flipped)
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{
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if (frame == '^' - 'A')
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{
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frame = '\\' - 'A';
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}
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if (frame >= MAX_SPRITE_FRAMES || rotation > 8)
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I_Error("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
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