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missed recoil for MBF21 codepointers (#694)
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@ -1212,6 +1212,8 @@ void A_WeaponBulletAttack(player_t *player, pspdef_t *psp)
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P_LineAttack(player->mo, angle, MISSILERANGE, slope, damage);
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}
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A_Recoil(player);
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}
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//
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@ -1259,6 +1261,8 @@ void A_WeaponMeleeAttack(player_t *player, pspdef_t *psp)
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// attack, dammit!
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P_LineAttack(player->mo, angle, range, slope, damage);
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A_Recoil(player);
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// missed? ah, welp.
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if (!linetarget)
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return;
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