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fix starting "new game" or "load game" when fast-forwarding a demo (#789)
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@ -1986,6 +1986,8 @@ static void G_DoLoadGame(void)
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byte saveg_complevel = 203;
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int tmp_compat, tmp_skill, tmp_epi, tmp_map;
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I_SetFastdemoTimer(false);
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// [crispy] loaded game must always be single player.
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// Needed for ability to use a further game loading, as well as
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// cheat codes and other single player only specifics.
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@ -3080,6 +3082,7 @@ void G_ReloadDefaults(void)
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void G_DoNewGame (void)
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{
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I_SetFastdemoTimer(false);
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G_ReloadDefaults(); // killough 3/1/98
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netgame = false; // killough 3/29/98
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deathmatch = false;
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