From afcaf9415c95d49c52b1faf341488c0c619c3e00 Mon Sep 17 00:00:00 2001 From: Fabian Greffrath Date: Sat, 11 Feb 2023 00:40:53 +0100 Subject: [PATCH] fix a minor discrepancy between Boom and Crispy HUD Thanks @rfomin, I hope this fixes what you meant lately --- src/hu_stuff.c | 20 ++++++-------------- 1 file changed, 6 insertions(+), 14 deletions(-) diff --git a/src/hu_stuff.c b/src/hu_stuff.c index bdf25ae8..4bee38e4 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -1602,15 +1602,7 @@ void HU_Ticker(void) if (crispy_hud) { if (hud_active > 0) - { draw_crispy_hud = true; - - if (hud_level_stats) - HU_widget_build_monsec(); - - if (hud_level_time) - HU_widget_build_sttime(); - } } else { @@ -1618,14 +1610,14 @@ void HU_Ticker(void) HU_widget_build_armor(); HU_widget_build_health(); HU_widget_build_ammo(); - HU_widget_build_keys(); - - if (hud_level_stats) - HU_widget_build_monsec(); - if (hud_level_time) - HU_widget_build_sttime(); } + + if (hud_level_stats) + HU_widget_build_monsec(); + + if (hud_level_time) + HU_widget_build_sttime(); } else if (scaledviewheight && scaledviewheight < SCREENHEIGHT &&