diff --git a/CHANGELOG.md b/CHANGELOG.md index 2cf1f88d..ee43686e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -9,6 +9,9 @@ * Limit the number of identical sounds playing at once, based on priority ordering (based on code from Odamex and DSDA-Doom). * Make color of health and armor count gray in the status bar and HUD widgets when invulnerable (by @MrAlaux). * Add VGA "porch" behaviour emulation from Chocolate Doom (enabled by `vga_porch_flash` key in the config file). +* Implement dark automap overlay (by @MrAlaux). +* Support dedicated music (lumps names `D_E4M1` to `D_E4M9`) for Episode 4 of Ultimate Doom. Also, support to select these tracks (and the music tracks for UMAPINFO maps) by the IDMUS cheat. +* Implement crosshair target lock-on (by @MrAlaux). ## Bug Fixes * Take into account "smooth diminishing lighting" for "level brightness" feature. @@ -19,6 +22,9 @@ * Fix background drawing on screen size 3 in 21:9 widescreen mode. * UMAPINFO: Don't show menu for only one episode. * Fix "Show Demo Progress Bar" being disabled in the menu instead of "Default Compatibility" if the `-complevel` command-line parameter was used (by @MrAlaux). +* Do not allow autoloading in shareware gamemode. +* An IWAD called `doom1.wad` is now always checked for its content instead of blindly assuming the shareware IWAD. +* Fix NULL string comparison in DEH parser. ## Miscellaneous -* n/a +* The Native MIDI implementation on Windows has been partly rewritten to use SysEx messages.