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make the condition to start a new sequence less critical
In paticular, if less time than required for a full shading sequence has passed, don't start a new one. This allows to skip a gametic between two rendered frames, which apparently happens sometimes.
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@ -862,12 +862,12 @@ void V_ShadeScreen(void)
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{
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{
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int y;
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int y;
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byte *dest = screens[0];
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byte *dest = screens[0];
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const int targshade = 20;
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const int targshade = 20, step = 2;
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static int oldtic = -1;
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static int oldtic = -1;
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static int screenshade;
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static int screenshade;
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// [FG] more than one tic ago, start a new sequence
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// [FG] start a new sequence
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if (gametic - oldtic > 1)
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if (gametic - oldtic > targshade / step)
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{
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{
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screenshade = 0;
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screenshade = 0;
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}
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}
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@ -879,7 +879,7 @@ void V_ShadeScreen(void)
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if (screenshade < targshade && gametic != oldtic)
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if (screenshade < targshade && gametic != oldtic)
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{
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{
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screenshade += 2;
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screenshade += step;
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if (screenshade > targshade)
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if (screenshade > targshade)
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screenshade = targshade;
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screenshade = targshade;
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