make the condition to start a new sequence less critical

In paticular, if less time than required for a full shading sequence has passed,
don't start a new one. This allows to skip a gametic between two rendered frames,
which apparently happens sometimes.
This commit is contained in:
Fabian Greffrath 2022-11-28 20:10:44 +01:00
parent a63e16b14c
commit b3ff45d15c

View File

@ -862,12 +862,12 @@ void V_ShadeScreen(void)
{
int y;
byte *dest = screens[0];
const int targshade = 20;
const int targshade = 20, step = 2;
static int oldtic = -1;
static int screenshade;
// [FG] more than one tic ago, start a new sequence
if (gametic - oldtic > 1)
// [FG] start a new sequence
if (gametic - oldtic > targshade / step)
{
screenshade = 0;
}
@ -879,7 +879,7 @@ void V_ShadeScreen(void)
if (screenshade < targshade && gametic != oldtic)
{
screenshade += 2;
screenshade += step;
if (screenshade > targshade)
screenshade = targshade;