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let this be Woof! 1.2.2 anytime soon
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@ -7,7 +7,7 @@ set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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# 3.12 is needed for modern FindPython.
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cmake_minimum_required(VERSION 3.12)
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project("Woof"
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VERSION 1.2.1
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VERSION 1.2.2
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DESCRIPTION "Woof! is a continuation of Lee Killough's Doom source port MBF targeted at modern systems."
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HOMEPAGE_URL "https://github.com/fabiangreffrath/woof"
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LANGUAGES C)
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@ -23,7 +23,7 @@ set(PROJECT_COPYRIGHT "Copyright (C) 1993-2020")
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set(PROJECT_LICENSE "GNU General Public License, version 2")
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set(PROJECT_STRING "${PROJECT_NAME} ${PROJECT_VERSION}")
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set(PROJECT_TARNAME "woof")
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set(PROJECT_VERSION_RC "1,2,1,0")
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set(PROJECT_VERSION_RC "1,2,2,0")
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# Toggle-able defines added at compile-time.
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option("${PROJECT_NAME}_INSTRUMENTED" "Enable memory allocation statistics" OFF)
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@ -81,10 +81,12 @@ The following code changes have been introduced in Woof! relative to MBF or WinM
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* A crash when loading maps with too short BLOCKMAP lumps has been fixed (since Woof! 1.2.0).
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* The port is now more forgiving when composing textures with missing patches (which will be substituted by a dummy patch) or empty columns (which will be treated as transparent areas).
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* The port is now more forgiving when a flat lump cannot be found and renders the sky texture instead (since Woof! 1.1.0).
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* The port is now more forgiving when a texture lump cannot be found and renders a HOM instead as if no texture was given (since Woof! 1.2.2).
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* The port is now more forgiving when a sprite rotation is missing (since Woof! 1.2.0).
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* Some nasty rendering and automap glitches have been fixed which became apparent especially in extremely huge levels (e.g. planisf2.wad, since Woof! 1.1.0).
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* Maps without level name graphics do not crash during the intermission screen anymore.
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* Extra states, sprites and mobjtypes have been added for use in Dehacked patches (since Woof! 1.2.0).
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* Support for tall textures and sprites in DeePsea format has been added (since Woof! 1.2.2).
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## Known issues
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@ -151,6 +153,8 @@ Much like a native Windows build, you do not need to download any dependencies.
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Major release, introducing precaching of sound effects.
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* 1.2.1 (May 05, 2020)
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Bug-fix release, fixing drag-n-drop for IWAD files and endianess for extended nodes.
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* 1.2.2 (Jun XX, 2020)
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Minor release, adding support for tall patches and sprites.
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# Contact
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