let this be Woof! 1.2.2 anytime soon

This commit is contained in:
Fabian Greffrath 2020-06-06 14:54:18 +02:00
parent 91f74de25e
commit b5fe76b3fe
2 changed files with 6 additions and 2 deletions

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@ -7,7 +7,7 @@ set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# 3.12 is needed for modern FindPython.
cmake_minimum_required(VERSION 3.12)
project("Woof"
VERSION 1.2.1
VERSION 1.2.2
DESCRIPTION "Woof! is a continuation of Lee Killough's Doom source port MBF targeted at modern systems."
HOMEPAGE_URL "https://github.com/fabiangreffrath/woof"
LANGUAGES C)
@ -23,7 +23,7 @@ set(PROJECT_COPYRIGHT "Copyright (C) 1993-2020")
set(PROJECT_LICENSE "GNU General Public License, version 2")
set(PROJECT_STRING "${PROJECT_NAME} ${PROJECT_VERSION}")
set(PROJECT_TARNAME "woof")
set(PROJECT_VERSION_RC "1,2,1,0")
set(PROJECT_VERSION_RC "1,2,2,0")
# Toggle-able defines added at compile-time.
option("${PROJECT_NAME}_INSTRUMENTED" "Enable memory allocation statistics" OFF)

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@ -81,10 +81,12 @@ The following code changes have been introduced in Woof! relative to MBF or WinM
* A crash when loading maps with too short BLOCKMAP lumps has been fixed (since Woof! 1.2.0).
* The port is now more forgiving when composing textures with missing patches (which will be substituted by a dummy patch) or empty columns (which will be treated as transparent areas).
* The port is now more forgiving when a flat lump cannot be found and renders the sky texture instead (since Woof! 1.1.0).
* The port is now more forgiving when a texture lump cannot be found and renders a HOM instead as if no texture was given (since Woof! 1.2.2).
* The port is now more forgiving when a sprite rotation is missing (since Woof! 1.2.0).
* Some nasty rendering and automap glitches have been fixed which became apparent especially in extremely huge levels (e.g. planisf2.wad, since Woof! 1.1.0).
* Maps without level name graphics do not crash during the intermission screen anymore.
* Extra states, sprites and mobjtypes have been added for use in Dehacked patches (since Woof! 1.2.0).
* Support for tall textures and sprites in DeePsea format has been added (since Woof! 1.2.2).
## Known issues
@ -151,6 +153,8 @@ Much like a native Windows build, you do not need to download any dependencies.
Major release, introducing precaching of sound effects.
* 1.2.1 (May 05, 2020)
Bug-fix release, fixing drag-n-drop for IWAD files and endianess for extended nodes.
* 1.2.2 (Jun XX, 2020)
Minor release, adding support for tall patches and sprites.
# Contact