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fix berserk auto switch
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@ -478,7 +478,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
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if (player->readyweapon != wp_fist)
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if (!beta_emulation // killough 10/98: don't switch as much in -beta
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|| player->readyweapon == wp_pistol)
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player->pendingweapon = wp_fist;
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player->nextweapon = player->pendingweapon = wp_fist;
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sound = sfx_getpow;
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break;
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