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copy PrBoom+ logic for UMAPINFO exitpic/enterpic (#628)
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@ -330,9 +330,6 @@ static int NUMCMAPS;
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// GRAPHICS
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//
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// background (map of levels).
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static patch_t* bg;
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// You Are Here graphic
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static patch_t* yah[2];
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@ -405,6 +402,7 @@ static const char *exitpic, *enterpic;
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//
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static void WI_slamBackground(void)
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{
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WI_DrawBackground();
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V_CopyRect(0, 0, 1, SCREENWIDTH, SCREENHEIGHT, 0, 0, 0); // killough 11/98
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}
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@ -945,8 +943,6 @@ static void WI_initNoState(void)
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state = NoState;
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acceleratestage = 0;
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cnt = 10;
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WI_DrawBackground();
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}
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@ -1935,7 +1931,7 @@ void WI_Ticker(void)
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void WI_DrawBackground(void)
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{
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char name[32];
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char name[9];
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if (state != StatCount && enterpic)
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strcpy(name, enterpic);
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@ -1948,8 +1944,7 @@ void WI_DrawBackground(void)
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sprintf(name, "WIMAP%d", wbs->epsd);
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// background
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bg = W_CacheLumpName(name, PU_CACHE);
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V_DrawPatchFullScreen(1, bg);
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V_DrawPatchFullScreen(1, W_CacheLumpName(name, PU_CACHE));
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}
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// ====================================================================
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@ -1964,8 +1959,6 @@ void WI_loadData(void)
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int i,j;
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char name[32];
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WI_DrawBackground(); // killough 11/98
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#if 0
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// UNUSED
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if (gamemode == commercial)
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