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Fast and respawn options not reloaded from savegames correctly
Apply cph's fix from mbf-bugs.html
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@ -1573,11 +1573,16 @@ static void G_DoLoadGame(void)
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// killough 11/98: simplify
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idmusnum = *(signed char *) save_p++;
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/* cph 2001/05/23 - Must read options before we set up the level */
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G_ReadOptions(save_p);
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// load a base level
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G_InitNew(gameskill, gameepisode, gamemap);
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// killough 3/1/98: Read game options
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// killough 11/98: move down to here
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/* cph - MBF needs to reread the savegame options because G_InitNew
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* rereads the WAD options. The demo playback code does this too. */
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save_p = G_ReadOptions(save_p);
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// get the times
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