Fast and respawn options not reloaded from savegames correctly

Apply cph's fix from mbf-bugs.html
This commit is contained in:
Fabian Greffrath 2021-01-08 12:19:09 +01:00
parent 1133b79706
commit c47a28812e

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@ -1573,11 +1573,16 @@ static void G_DoLoadGame(void)
// killough 11/98: simplify
idmusnum = *(signed char *) save_p++;
/* cph 2001/05/23 - Must read options before we set up the level */
G_ReadOptions(save_p);
// load a base level
G_InitNew(gameskill, gameepisode, gamemap);
// killough 3/1/98: Read game options
// killough 11/98: move down to here
/* cph - MBF needs to reread the savegame options because G_InitNew
* rereads the WAD options. The demo playback code does this too. */
save_p = G_ReadOptions(save_p);
// get the times