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remove a remnant of the "blinking keys on status bar" feature
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@ -127,9 +127,6 @@ static boolean hud_armor_type; // color of armor depends on type
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static boolean weapon_carousel;
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// [crispy] blinking key or skull in the status bar
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int st_keyorskull[3];
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static sbardef_t *sbardef;
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static statusbar_t *statusbar;
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