mirror of
https://github.com/fabiangreffrath/woof.git
synced 2025-09-23 03:52:12 -04:00
move G_ReloadDefaults() after DEH processing
This makes sure the deh_set_blood_color variable can be properly parsed in D_SetBloodColor().
This commit is contained in:
parent
a7f35f0d84
commit
c5bcf935f0
@ -2362,10 +2362,6 @@ void D_DoomMain(void)
|
||||
// Check for wolf levels
|
||||
haswolflevels = (W_CheckNumForName("map31") >= 0);
|
||||
|
||||
// Moved after WAD initialization because we are checking the COMPLVL lump
|
||||
G_ReloadDefaults(); // killough 3/4/98: set defaults just loaded.
|
||||
// jff 3/24/98 this sets startskill if it was -1
|
||||
|
||||
putchar('\n'); // killough 3/6/98: add a newline, by popular demand :)
|
||||
|
||||
// process deh in IWAD
|
||||
@ -2387,6 +2383,10 @@ void D_DoomMain(void)
|
||||
|
||||
PostProcessDeh();
|
||||
|
||||
// Moved after WAD initialization because we are checking the COMPLVL lump
|
||||
G_ReloadDefaults(); // killough 3/4/98: set defaults just loaded.
|
||||
// jff 3/24/98 this sets startskill if it was -1
|
||||
|
||||
// Check for -file in shareware
|
||||
if (modifiedgame)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user