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fix episode menu for chex.wad (#333)
* fix episode menu for chex.wad * move partime to deh, fix secret exit * remove redundant record
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1b0e011591
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@ -564,6 +564,7 @@ int epiChoice;
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void M_ClearEpisodes(void)
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{
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EpiDef.numitems = 0;
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NewDef.prevMenu = &MainDef;
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}
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void M_AddEpisode(const char *map, const char *gfx, const char *txt, const char *alpha)
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@ -696,7 +697,7 @@ void M_NewGame(int choice)
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return;
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}
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if ( ((gamemode == commercial) && !EpiCustom) || EpiDef.numitems == 1)
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if ( ((gamemode == commercial) && !EpiCustom) || EpiDef.numitems == 0)
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M_SetupNextMenu(&NewDef);
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else
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{
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@ -42,3 +42,10 @@ HUSTR_E4M6 = E1M5: Caverns of Bazoik
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HUSTR_E4M7 = E1M5: Caverns of Bazoik
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HUSTR_E4M8 = E1M5: Caverns of Bazoik
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HUSTR_E4M9 = E1M5: Caverns of Bazoik
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[PARS]
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par 1 1 120
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par 1 2 360
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par 1 3 480
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par 1 4 200
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par 1 5 360
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@ -1,27 +1,14 @@
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map E1M1
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{
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episode = clear
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episode = "", "Chex Quest", "c"
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partime = 120
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}
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map E1M2
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{
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partime = 360
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}
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map E1M3
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{
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partime = 480
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}
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map E1M4
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{
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partime = 200
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nextsecret = "E1M4"
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}
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map E1M5
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{
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endgame = true
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partime = 360
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}
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