Fix slight screen melt inconsistency across resolutions (#1229)

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Alaux 2023-10-18 04:38:58 -03:00 committed by GitHub
parent 3c4823a07e
commit c7d2623f2b
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@ -78,6 +78,7 @@ static int *y;
static int wipe_initMelt(int width, int height, int ticks)
{
int i;
const int hires_size = 1 << hires;
// copy start screen to main screen
memcpy(wipe_scr, wipe_scr_start, width*height);
@ -89,16 +90,16 @@ static int wipe_initMelt(int width, int height, int ticks)
// setup initial column positions (y<0 => not ready to scroll yet)
y = (int *) Z_Malloc(width*sizeof(int), PU_STATIC, 0);
y[0] = -(M_Random()%16);
y[0] = -(M_Random()%16) * hires_size;
for (i=1;i<width;i++)
{
int r = (M_Random()%3) - 1;
int r = ((M_Random()%3) - 1) * hires_size;
y[i] = y[i-1] + r;
if (y[i] > 0)
y[i] = 0;
else
if (y[i] == -16)
y[i] = -15;
if (y[i] == -16 * hires_size)
y[i] = -15 * hires_size;
}
return 0;
}