externalize "Secret Revealed" message string

This commit is contained in:
Fabian Greffrath 2021-01-31 21:13:03 +01:00
parent e9bc345051
commit c874200f3f
5 changed files with 11 additions and 2 deletions

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@ -328,6 +328,7 @@ char *s_HUSTR_TALKTOSELF3 = HUSTR_TALKTOSELF3;
char *s_HUSTR_TALKTOSELF4 = HUSTR_TALKTOSELF4;
char *s_HUSTR_TALKTOSELF5 = HUSTR_TALKTOSELF5;
char *s_HUSTR_MESSAGESENT = HUSTR_MESSAGESENT;
char *s_HUSTR_SECRETFOUND = HUSTR_SECRETFOUND;
char *s_HUSTR_PLRGREEN = HUSTR_PLRGREEN;
char *s_HUSTR_PLRINDIGO = HUSTR_PLRINDIGO;
char *s_HUSTR_PLRBROWN = HUSTR_PLRBROWN;
@ -661,6 +662,7 @@ deh_strs deh_strlookup[] = {
{&s_HUSTR_TALKTOSELF4,"HUSTR_TALKTOSELF4"},
{&s_HUSTR_TALKTOSELF5,"HUSTR_TALKTOSELF5"},
{&s_HUSTR_MESSAGESENT,"HUSTR_MESSAGESENT"},
{&s_HUSTR_SECRETFOUND,"HUSTR_SECRETFOUND"},
{&s_HUSTR_PLRGREEN,"HUSTR_PLRGREEN"},
{&s_HUSTR_PLRINDIGO,"HUSTR_PLRINDIGO"},
{&s_HUSTR_PLRBROWN,"HUSTR_PLRBROWN"},

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@ -555,6 +555,9 @@ extern char *s_HUSTR_TALKTOSELF5; // = HUSTR_TALKTOSELF5;
//#define HUSTR_MESSAGESENT "[Message Sent]"
extern char *s_HUSTR_MESSAGESENT; // = HUSTR_MESSAGESENT;
//#define HUSTR_SECRETFOUND "A secret is revealed!"
extern char *s_HUSTR_SECRETFOUND; // = HUSTR_SECRETFOUND;
// The following should NOT be changed unless it seems
// just AWFULLY necessary

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@ -227,6 +227,8 @@
#define HUSTR_MESSAGESENT "[MESSAGE ENVOYE]"
#define HUSTR_SECRETFOUND "Un secret est revele!"
// The following should NOT be changed unless it seems
// just AWFULLY necessary

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@ -1321,7 +1321,8 @@ void HU_Ticker(void)
// display message if necessary
if (showMessages || message_dontfuckwithme)
if (plr->message && !strncmp(plr->message, HUSTR_SECRETFOUND, 21))
{
if (plr->message == s_HUSTR_SECRETFOUND)
{
extern int M_StringWidth(const char *string);
w_secret.l[0].x = ORIGWIDTH/2 - M_StringWidth(plr->message)/2;
@ -1365,6 +1366,7 @@ void HU_Ticker(void)
// clear the flag that "Messages Off" is being posted
message_dontfuckwithme = 0;
}
}
// check for incoming chat characters
if (netgame)

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@ -2071,7 +2071,7 @@ void P_PlayerInSpecialSector (player_t *player)
if (showMessages && hud_secret_message && player == &players[consoleplayer])
{
int sfx_id;
player->message = HUSTR_SECRETFOUND;
player->message = s_HUSTR_SECRETFOUND;
sfx_id = I_GetSfxLumpNum(&S_sfx[sfx_secret]) != -1 ? sfx_secret :
I_GetSfxLumpNum(&S_sfx[sfx_itmbk]) != -1 ? sfx_itmbk : -1;