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increase accuracy in linearskyangle calculation (#1347)
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@ -295,7 +295,7 @@ static void R_InitTextureMapping (void)
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;
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xtoviewangle[x] = (i<<ANGLETOFINESHIFT)-ANG90;
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// [FG] linear horizontal sky scrolling
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linearskyangle[x] = ((viewwidth/2-x)*((video.unscaledw<<6)/viewwidth))*(ANG90/(NONWIDEWIDTH<<6));
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linearskyangle[x] = ((viewwidth/2-x)*((video.unscaledw<<FRACBITS)/viewwidth))*(ANG90/(NONWIDEWIDTH<<FRACBITS));
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}
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// Take out the fencepost cases from viewangletox.
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