replace the nickname of Andrey Budko with the full name (#647)

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Roman Fomin 2022-07-05 14:18:14 +07:00 committed by GitHub
parent 9262cab270
commit ccea641753
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4 changed files with 6 additions and 6 deletions

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@ -441,7 +441,7 @@ void P_LoadNodes_ZDBSP (int lump, boolean compressed)
li->linedef = ldef;
side = ml->side;
// e6y: check for wrong indexes
// Andrey Budko: check for wrong indexes
if ((unsigned)ldef->sidenum[side] >= (unsigned)numsides)
{
I_Error("P_LoadSegs: linedef %d for seg %d references a non-existent sidedef %d",

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@ -364,7 +364,7 @@ typedef struct mobj_s
// killough 8/2/98: friction properties part of sectors,
// not objects -- removed friction properties from here
// e6y: restored friction properties here
// Andrey Budko: restored friction properties here
// Friction values for the sector the object is in
int friction; // phares 3/17/98
int movefactor;

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@ -234,7 +234,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, int x1, int x2)
//
// R_FixWiggle()
// Dynamic wall/texture rescaler, AKA "WiggleHack II"
// by Kurt "kb1" Baumgardner ("kb") and Andrey "Entryway" Budko ("e6y")
// by Kurt "kb1" Baumgardner ("kb") and Andrey "Entryway" Budko
//
// [kb] When the rendered view is positioned, such that the viewer is
// looking almost parallel down a wall, the result of the scale

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@ -962,7 +962,7 @@ void R_DrawSprite (vissprite_t* spr)
// for (ds=ds_p-1 ; ds >= drawsegs ; ds--) old buggy code
// [Woof!] e6y: optimization
// [Woof!] Andrey Budko: optimization
if (drawsegs_xrange_size)
{
const drawseg_xrange_item_t *last = &drawsegs_xrange[drawsegs_xrange_count - 1];
@ -1089,7 +1089,7 @@ void R_DrawMasked(void)
R_SortVisSprites();
// [Woof!] e6y
// [Woof!] Andrey Budko
// Reducing of cache misses in the following R_DrawSprite()
// Makes sense for scenes with huge amount of drawsegs.
// ~12% of speed improvement on epic.wad map05
@ -1117,7 +1117,7 @@ void R_DrawMasked(void)
drawsegs_xranges[0].items[drawsegs_xranges[0].count].x2 = ds->x2;
drawsegs_xranges[0].items[drawsegs_xranges[0].count].user = ds;
// e6y: ~13% of speed improvement on sunder.wad map10
// Andrey Budko: ~13% of speed improvement on sunder.wad map10
if (ds->x1 < centerx)
{
drawsegs_xranges[1].items[drawsegs_xranges[1].count] =