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Do not reset chosen player view across levels in multiplayer demo playback (#1530)
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@ -960,7 +960,12 @@ static void G_DoLoadLevel(void)
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}
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}
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P_SetupLevel (gameepisode, gamemap, 0, gameskill);
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P_SetupLevel (gameepisode, gamemap, 0, gameskill);
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// [Woof!] Do not reset chosen player view across levels in multiplayer
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// demo playback. However, it must be reset when starting a new game.
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if (usergame)
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{
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displayplayer = consoleplayer; // view the guy you are playing
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displayplayer = consoleplayer; // view the guy you are playing
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}
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// [Alaux] Update smooth count values
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// [Alaux] Update smooth count values
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st_health = players[displayplayer].health;
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st_health = players[displayplayer].health;
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st_armor = players[displayplayer].armorpoints;
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st_armor = players[displayplayer].armorpoints;
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