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we don't need new macro
I'm confused about my own macros.
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@ -245,7 +245,7 @@ void D_Display (void)
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}
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// save the current screen if about to wipe
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if ((wipe = gamestate != wipegamestate) && NOTSTRICTMODE(screen_melt))
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if ((wipe = gamestate != wipegamestate) && !STRICTMODE(screen_melt))
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wipe_StartScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
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if (gamestate == GS_LEVEL && gametic)
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@ -301,8 +301,6 @@ extern boolean strictmode, default_strictmode;
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#define STRICTMODE(x) (strictmode ? 0 : (x))
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#define NOTSTRICTMODE(x) (strictmode ? 1 : (x))
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#define STRICTMODE_COMP(x) (strictmode ? comp[x] : default_comp[x])
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#define STRICTMODE_VANILLA(x) (strictmode && demo_compatibility ? 0 : (x))
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