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always display level title in automap overlay mode (#695)
* always display level title in automap overlay mode * fix crispy_hud * fix show player coords widget if hud_distributed * fix player coords widget position * move automap widgets if multiline messages are enabled
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@ -1135,20 +1135,14 @@ void HU_Drawer(void)
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fixed_t x,y,z; // killough 10/98:
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void AM_Coordinates(const mobj_t *, fixed_t *, fixed_t *, fixed_t *);
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if (automapactive &&
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!(
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(hud_displayed || (hud_timests && screenblocks < 11)) &&
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automapoverlay
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)
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) // [FG] moved here
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if (automapactive) // [FG] moved here
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{
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// map title
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HUlib_drawTextLine(&w_title, false);
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}
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// [FG] draw player coords widget
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if ((automapactive && !(hud_distributed && automapoverlay) &&
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STRICTMODE(map_player_coords) == 1) ||
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if ((automapactive && STRICTMODE(map_player_coords) == 1) ||
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STRICTMODE(map_player_coords) == 2)
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{
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// killough 10/98: allow coordinates to display non-following pointer
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@ -1900,15 +1894,52 @@ void HU_Ticker(void)
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// [FG] calculate level stats and level time widgets
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{
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char *s;
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const int offset_msglist = (message_list ? HU_REFRESHSPACING * (hud_msg_lines - 1) : 0);
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w_title.y = HU_TITLEY;
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w_coordx.y = HU_COORDX_Y;
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w_coordy.y = HU_COORDY_Y;
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w_coordz.y = HU_COORDZ_Y;
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// [crispy] move map title to the bottom
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if (automapoverlay && screenblocks >= 11 && !hud_displayed)
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w_title.y = HU_TITLEY + ST_HEIGHT;
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else
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w_title.y = HU_TITLEY;
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if (automapoverlay)
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{
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const int offset_timests = (hud_timests ? (hud_timests == 3 ? 2 : 1) : 0) * HU_GAPY;
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const int offset_nosecrets = (hud_nosecrets ? 1 : 2) * HU_GAPY;
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if (screenblocks >= 11)
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{
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if (hud_displayed && hud_active)
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{
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if (crispy_hud)
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w_title.y -= offset_timests;
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else
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{
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if (hud_distributed)
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{
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w_title.y += ST_HEIGHT;
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w_coordx.y += 2 * HU_GAPY;
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w_coordy.y += 2 * HU_GAPY;
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w_coordz.y += 2 * HU_GAPY;
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}
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if (hud_active > 1)
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w_title.y -= offset_nosecrets;
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}
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}
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else
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w_title.y += ST_HEIGHT;
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}
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else
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w_title.y -= offset_timests;
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}
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if (map_level_stats)
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{
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w_lstatk.y = HU_LSTATK_Y + offset_msglist;
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w_lstati.y = HU_LSTATI_Y + offset_msglist;
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w_lstats.y = HU_LSTATS_Y + offset_msglist;
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if (extrakills)
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{
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sprintf(hud_lstatk, "K\t\x1b%c%d/%d+%d", '0'+CR_GRAY,
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@ -1940,6 +1971,8 @@ void HU_Ticker(void)
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{
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const int time = leveltime / TICRATE; // [FG] in seconds
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w_ltime.y = HU_LTIME_Y + offset_msglist;
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sprintf(hud_ltime, "%02d:%02d:%02d", time/3600, (time%3600)/60, time%60);
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HUlib_clearTextLine(&w_ltime);
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s = hud_ltime;
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@ -5317,7 +5317,7 @@ boolean M_Responder (event_t* ev)
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if (M_InputActivated(input_hud)) // heads-up mode
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{
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if (automapactive || chat_on) // jff 2/22/98
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if ((automapactive && !automapoverlay) || chat_on) // jff 2/22/98
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return false; // HUD mode control
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if (screenSize<8) // function on default F5
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while (screenSize<8 || !hud_displayed) // make hud visible
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