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Fix compilation on *nix systems, e.g. Linux+GLibC+GCC
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@ -21,6 +21,13 @@
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#ifndef D_IO_INCLUDED
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#define D_IO_INCLUDED
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#ifndef TRUE
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#define TRUE true
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#endif
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#ifndef FALSE
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#define FALSE false
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#endif
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#ifdef _MSC_VER
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#include <direct.h>
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#include <io.h>
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@ -28,13 +35,28 @@
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#define W_OK 2
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#define R_OK 4
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#define S_ISDIR(x) (((sbuf.st_mode & S_IFDIR)==S_IFDIR)?1:0)
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#define TRUE true
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#define FALSE false
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#define strcasecmp _stricmp
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#define strncasecmp _strnicmp
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#ifndef PATH_MAX
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#define PATH_MAX _MAX_PATH
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#endif
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#elif defined (__unix__)
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#include <unistd.h>
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#include <ctype.h> // tolower()
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#ifndef O_BINARY
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#define O_BINARY 0
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#endif
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#define stricmp strcasecmp
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#define strnicmp strncasecmp
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static inline char *strlwr (char *str) {
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char *c = str;
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while (*str != '\0')
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{
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*str = tolower (*str);
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str++;
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}
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return c;
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}
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#else
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#include <unistd.h>
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#endif
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@ -1263,6 +1263,7 @@ void D_DoomMain(void)
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if (devparm)
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printf(D_DEVSTR);
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#ifndef __unix__
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if (M_CheckParm("-cdrom"))
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{
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printf(D_CDROM);
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@ -1275,6 +1276,7 @@ void D_DoomMain(void)
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// killough 10/98:
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sprintf(basedefault, "c:/doomdata/%s.cfg", D_DoomExeName());
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}
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#endif
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// turbo option
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if ((p=M_CheckParm ("-turbo")))
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@ -1156,9 +1156,11 @@ void G_SaveGameName(char *name, int slot)
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// Ty 05/04/98 - use savegamename variable (see d_deh.c)
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// killough 12/98: add .7 to truncate savegamename
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#ifndef __unix__
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if (M_CheckParm("-cdrom"))
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sprintf(name, "c:/doomdata/%.7s%d.dsg", savegamename, slot);
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else
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#endif
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sprintf(name, "%s/%.7s%d.dsg", basesavegame, savegamename, slot);
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}
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@ -257,7 +257,7 @@ void I_Quit (void)
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G_CheckDemoStatus();
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M_SaveDefaults();
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#if defined(MY_SDL_VER)
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#if defined(MY_SDL_VER) && defined(_MSC_VER)
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// Under Visual C++, the console window likes to rudely slam
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// shut -- this can stop it
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if(*errmsg || waitAtExit)
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@ -36,6 +36,7 @@
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#define __attribute__(x)
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#endif
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#include <stdlib.h> // abs()
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#include "i_system.h"
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//
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@ -717,8 +717,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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return mobj;
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}
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static mapthing_t itemrespawnque[ITEMQUESIZE];
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static int itemrespawntime[ITEMQUESIZE];
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mapthing_t itemrespawnque[ITEMQUESIZE];
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int itemrespawntime[ITEMQUESIZE];
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int iquehead, iquetail;
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//
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@ -45,9 +45,9 @@ rcsid[] = "$Id: r_segs.c,v 1.16 1998/05/03 23:02:01 killough Exp $";
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// killough 1/6/98: replaced globals with statics where appropriate
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// True if any of the segs textures might be visible.
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static boolean segtextured;
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static boolean markfloor; // False if the back side is the same plane.
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static boolean markceiling;
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boolean segtextured;
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boolean markfloor; // False if the back side is the same plane.
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boolean markceiling;
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static boolean maskedtexture;
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static int toptexture;
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static int bottomtexture;
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@ -61,8 +61,8 @@ lighttable_t **walllights;
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//
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// regular wall
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//
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static int rw_x;
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static int rw_stopx;
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int rw_x;
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int rw_stopx;
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static angle_t rw_centerangle;
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static fixed_t rw_offset;
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static fixed_t rw_scale;
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@ -99,6 +99,8 @@ void Z_DumpHistory(char *);
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#define calloc(n1,n2) Z_Calloc(n1,n2,PU_STATIC,0)
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#define strdup(s) Z_Strdup(s,PU_STATIC,0)
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// dprintf() is already declared in <stdio.h>, define it out of the way
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#define dprintf doomprintf
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// Doom-style printf
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void dprintf(const char *, ...) __attribute__((format(printf,1,2)));
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