mirror of
https://github.com/fabiangreffrath/woof.git
synced 2025-09-24 04:29:34 -04:00
Clear weapon slot only once per tic
In case an input is pressed and released before the next G_BuildTiccmd call.
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parent
7b260243e0
commit
ddb24e3316
@ -903,7 +903,7 @@ void G_BuildTiccmd(ticcmd_t* cmd)
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// [FG] prev/next weapon keys and buttons
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// [FG] prev/next weapon keys and buttons
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next_weapon = 0;
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next_weapon = 0;
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WS_ClearSharedEvent();
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WS_UpdateStateTic();
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// [FG] double click acts as "use"
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// [FG] double click acts as "use"
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if (dclick)
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if (dclick)
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@ -331,14 +331,16 @@ boolean WS_HoldOverride(void)
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}
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}
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//
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//
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// WS_ClearSharedEvent
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// WS_UpdateStateTic
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//
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//
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void WS_ClearSharedEvent(void)
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void WS_UpdateStateTic(void)
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{
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{
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if (shared_event.restored)
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if (shared_event.restored)
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{
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{
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ResetSharedEvent();
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ResetSharedEvent();
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}
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}
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state.current_slot = NULL;
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}
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}
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static void RestoreSharedEvent(void)
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static void RestoreSharedEvent(void)
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@ -425,7 +427,6 @@ static boolean UpdateSelection(const event_t *ev)
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{
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{
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state.selected = false;
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state.selected = false;
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state.input_key = -1;
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state.input_key = -1;
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state.current_slot = NULL;
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}
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}
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break;
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break;
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@ -723,7 +724,6 @@ weapontype_t WS_SlotWeapon(void)
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const weapontype_t current_weapon = CurrentWeapon(player);
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const weapontype_t current_weapon = CurrentWeapon(player);
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const weapontype_t *slot_weapons = state.current_slot->weapons;
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const weapontype_t *slot_weapons = state.current_slot->weapons;
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const int num_weapons = state.current_slot->num_weapons;
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const int num_weapons = state.current_slot->num_weapons;
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state.current_slot = NULL;
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if (!demo_compatibility)
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if (!demo_compatibility)
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{
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{
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@ -45,7 +45,7 @@ void WS_UpdateState(const struct event_s *ev);
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boolean WS_Override(void);
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boolean WS_Override(void);
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boolean WS_HoldOverride(void);
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boolean WS_HoldOverride(void);
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void WS_ClearSharedEvent(void);
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void WS_UpdateStateTic(void);
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boolean WS_Responder(const struct event_s *ev);
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boolean WS_Responder(const struct event_s *ev);
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boolean WS_SlotSelected(void);
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boolean WS_SlotSelected(void);
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