don't exit if joystick initialization failed, better report SDL_Init errors (#229)

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Roman Fomin 2021-06-28 13:32:27 +07:00 committed by GitHub
parent 8ae8e25b33
commit ded6543817
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3 changed files with 6 additions and 4 deletions

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@ -35,7 +35,7 @@
#include "i_system.h"
// haleyjd: SDL init flags
#define BASE_INIT_FLAGS (SDL_INIT_VIDEO | SDL_INIT_JOYSTICK)
#define BASE_INIT_FLAGS SDL_INIT_VIDEO
#ifdef _DEBUG
#define INIT_FLAGS (BASE_INIT_FLAGS | SDL_INIT_NOPARACHUTE)
@ -51,7 +51,7 @@ int main(int argc, char **argv)
// haleyjd: init SDL
if(SDL_Init(INIT_FLAGS) == -1)
{
puts("Failed to initialize SDL library.\n");
printf("Failed to initialize SDL library: %s\n", SDL_GetError());
return -1;
}

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@ -669,9 +669,10 @@ void I_InitSound(void)
audio_buffers = SAMPLECOUNT * snd_samplerate / 11025;
// haleyjd: the docs say we should do this
if(SDL_InitSubSystem(SDL_INIT_AUDIO))
// In SDL2, SDL_InitSubSystem() and SDL_Init() are interchangeable.
if (SDL_Init(SDL_INIT_AUDIO) < 0)
{
printf("Couldn't initialize SDL audio.\n");
printf("Couldn't initialize SDL audio: %s\n", SDL_GetError());
snd_card = 0;
mus_card = 0;
return;

View File

@ -170,6 +170,7 @@ void I_InitJoystick(void)
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
{
printf("Failed to initialize joystick: %s\n", SDL_GetError());
return;
}