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don't change MUSINFO music if nomusicparm is set
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@ -616,6 +616,11 @@ void S_ChangeMusInfoMusic (int lumpnum, int looping)
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{
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{
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musicinfo_t *music;
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musicinfo_t *music;
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if (nomusicparm)
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{
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return;
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}
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// [crispy] restarting the map plays the original music
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// [crispy] restarting the map plays the original music
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//prevmap = -1;
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//prevmap = -1;
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