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fix ouch face when health increases significantly (#2055)
* restore old CalcPainOffset function
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@ -540,10 +540,15 @@ static int ResolveNumber(sbe_number_t *number, player_t *player)
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static int CalcPainOffset(sbe_face_t *face, player_t *player)
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static int CalcPainOffset(sbe_face_t *face, player_t *player)
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{
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{
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static int lasthealthcalc;
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static int oldhealth = -1;
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int health = player->health > 100 ? 100 : player->health;
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int health = player->health > 100 ? 100 : player->health;
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int lasthealthcalc =
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if (oldhealth != health)
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{
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lasthealthcalc =
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ST_FACESTRIDE * (((100 - health) * ST_NUMPAINFACES) / 101);
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ST_FACESTRIDE * (((100 - health) * ST_NUMPAINFACES) / 101);
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face->oldhealth = health;
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oldhealth = health;
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}
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return lasthealthcalc;
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return lasthealthcalc;
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}
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}
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@ -726,6 +731,8 @@ static void UpdateFace(sbe_face_t *face, player_t *player)
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}
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}
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--face->facecount;
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--face->facecount;
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face->oldhealth = player->health;
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}
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}
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static void UpdateNumber(sbarelem_t *elem, player_t *player)
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static void UpdateNumber(sbarelem_t *elem, player_t *player)
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