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Fix pistolstart check for demo recording (#120)
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@ -697,7 +697,7 @@ static void G_DoLoadLevel(void)
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// [crispy] pistol start
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// [crispy] pistol start
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if (pistolstart)
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if (pistolstart)
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{
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{
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if (!netgame)
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if (!demorecording && !demoplayback && !netgame)
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{
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{
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G_PlayerReborn(0);
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G_PlayerReborn(0);
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}
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}
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