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improve accuracy of off-screen calculation in patch drawing
Now Eviternity II st_bar works better with DRS.
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@ -513,7 +513,7 @@ void V_DrawPatchInt(int x, int y, patch_t *patch, boolean flipped,
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else if (-x1 - 1 < maxw)
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x1 = -x2lookup[-x1 - 1];
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else // too far off-screen
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x1 = -(video.width * (-x1 - 1) / maxw);
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x1 = -(((-x1 - 1) * video.xscale) >> FRACBITS);
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if (x2 < video.unscaledw)
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x2 = x2lookup[x2];
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