suppress puff interpolation for the first tic (#982)

Now the snapping of the puff to the floor level isn't interpolated. Taken from
Crispy Doom.
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Roman Fomin 2023-04-10 19:33:07 +07:00 committed by GitHub
parent 2e7615f3ec
commit f1e0138a44
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@ -1318,6 +1318,9 @@ void P_SpawnPuff(fixed_t x,fixed_t y,fixed_t z)
if (attackrange == MELEERANGE)
P_SetMobjState (th, S_PUFF3);
// [crispy] suppress interpolation for the first tic
th->interp = -1;
}