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suppress puff interpolation for the first tic (#982)
Now the snapping of the puff to the floor level isn't interpolated. Taken from Crispy Doom.
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@ -1318,6 +1318,9 @@ void P_SpawnPuff(fixed_t x,fixed_t y,fixed_t z)
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if (attackrange == MELEERANGE)
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P_SetMobjState (th, S_PUFF3);
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// [crispy] suppress interpolation for the first tic
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th->interp = -1;
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}
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