remove doomednum reset for MT_SCEPTRE and MT_BIBLE (#138)

* remove doomednum reset for MT_SCEPTRE and MT_BIBLE

* add comment
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Roman Fomin 2021-03-11 14:51:30 +07:00 committed by GitHub
parent 8d79bc2229
commit fe9078c4c5
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@ -1497,8 +1497,12 @@ void D_DoomMain(void)
mobjinfo[MT_SKULL].deathstate = S_BSKUL_DIE1;
mobjinfo[MT_SKULL].damage = 1;
}
// This code causes MT_SCEPTRE and MT_BIBLE to not spawn on the map,
// which causes desync in Eviternity.wad demos.
#if 0
else
mobjinfo[MT_SCEPTRE].doomednum = mobjinfo[MT_BIBLE].doomednum = -1;
#endif
// jff 1/24/98 set both working and command line value of play parms
nomonsters = clnomonsters = M_CheckParm ("-nomonsters");