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remove doomednum reset for MT_SCEPTRE and MT_BIBLE (#138)
* remove doomednum reset for MT_SCEPTRE and MT_BIBLE * add comment
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@ -1497,8 +1497,12 @@ void D_DoomMain(void)
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mobjinfo[MT_SKULL].deathstate = S_BSKUL_DIE1;
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mobjinfo[MT_SKULL].damage = 1;
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}
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// This code causes MT_SCEPTRE and MT_BIBLE to not spawn on the map,
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// which causes desync in Eviternity.wad demos.
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#if 0
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else
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mobjinfo[MT_SCEPTRE].doomednum = mobjinfo[MT_BIBLE].doomednum = -1;
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#endif
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// jff 1/24/98 set both working and command line value of play parms
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nomonsters = clnomonsters = M_CheckParm ("-nomonsters");
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