* Forward declaration of structures in headers where possible
* Use M_snprinf instead of sprintf
* Remove D_INTMAX D_INTMIN
* Don't change libtextscreen files
* Add miniz and win32 include directories
* fall back to "Player 1" as the default player name
While giving players pet names is funny for network games, the player
name's primary and most prominent use is obituaries. And since these
are enabled by default, we should fall back to a generic default that
may get changed again in-game (or in config) for network games.
* Update net_client.h