1793 Commits

Author SHA1 Message Date
Fabian Greffrath
05030c76f3 include toolsrc in cppcheck CI 2020-01-28 14:50:52 +01:00
Fabian Greffrath
f23229cb2c fix compiler warnings in toolsrc code 2020-01-28 14:45:51 +01:00
Fabian Greffrath
2637885d90 name the static data array after the file name in bin2c 2020-01-28 14:29:09 +01:00
Fabian Greffrath
562f2e58e3 build but do not install the tools in the toolsrc directory 2020-01-28 14:18:10 +01:00
Fabian Greffrath
04736c0555 Fix memory leak when iwad not found 2020-01-28 08:49:03 +01:00
Fabian Greffrath
681a6ee1a6 search for betagrph.wad in the standard search directories 2020-01-27 12:27:33 +01:00
Fabian Greffrath
240db982ac add plain HOME directory to the IWAD search path 2020-01-27 11:31:40 +01:00
Fabian Greffrath
b6e3c5382d search for PWADs by their filename
Search in all search directories, including DOOMWADDIR and
DOOMWADPATH, thanks maxmanium for the suggestion.
2020-01-27 10:35:04 +01:00
Fabian Greffrath
2250d95b7f print a blinking "arrow" next to the currently highlighted menu item
Thanks again Redneckerz.
2020-01-27 09:50:12 +01:00
Fabian Greffrath
7667b1c017 fix HOM when ceilingplane and floorplane are the same visplane
This fixes the visual glitches in Eviternity MAP30, thanks Redneckerz.

Code taken from PrBoom+, slightly adapted.
2020-01-27 08:47:40 +01:00
Fabian Greffrath
b94f7b5abd repair savegame loading
This was accidently destroyed during the compiler warning clean-up.
2020-01-26 13:41:11 +01:00
Mike Swanson
27f21eddf5 automake: go down into the data directory (#56)
Should make both `make dist` and `make install` include these files
properly.
2020-01-24 16:35:54 +01:00
Mike Swanson
dff3d81a09 Include docs and examples directories in win32 packages (#55)
* Convert all DOS-format text files to Unix-format

* pkg/win32: fix clean target to remove staging directory

* pkg/win32: Include docs and examples directories
2020-01-24 12:57:36 +01:00
Fabian Greffrath
2921c7e513 add some more fixed bugs to README.md 2020-01-23 08:52:12 +01:00
Fabian Greffrath
b5f2786d73 Merge branch 'master' of https://github.com/fabiangreffrath/woof 2020-01-22 13:31:46 +01:00
Fabian Greffrath
d15548b1a4 improvements to the README.md document 2020-01-22 13:31:31 +01:00
Mike Swanson
775594c469 pkg: get needed ldflags and copy woof.exe to staging (#53)
* pkg: get needed ldflags and copy woof.exe to staging

Repairs actual operation of the win32 packaging script

* Include the pkg subdirectory so it gets included in `make dist`
2020-01-22 12:45:10 +01:00
Mike Swanson
452970d0b2 configure: stop using AC_FUNC_MALLOC/REALLOC (#52)
These are apparently mostly useless and worse, break
cross-compilation.  See:
https://sourceforge.net/p/mingw-w64/mailman/message/36424004/

Really resolves #50
2020-01-22 12:44:26 +01:00
Fabian Greffrath
81c920c96c review code changes, add or adapt comments where appropriate
Fixes #41.
2020-01-22 12:42:33 +01:00
Fabian Greffrath
92d8eeb7a8 include z_zone.h before config.h in doomdef.h
Gosh, there is even a comment for this. Fixes #50, thanks @chungy.
2020-01-22 10:47:38 +01:00
Fabian Greffrath
76ff38f022 remove exclamation mark from package name
Turns out this was a bit too special and leads to weird replacement strings
and file names. Fixes #51, thanks @chungy.
2020-01-22 08:50:02 +01:00
Mike Swanson
822f09ea79 Add pkg/win32 support to create self-supporting Windows zips (#49) 2020-01-22 08:43:21 +01:00
Fabian Greffrath
ffef698040 fix shameless self-credit /o\ woof_0.9.0 2020-01-21 12:54:21 +01:00
Fabian Greffrath
c9ee3c4844 make data/convert-icon executable 2020-01-21 12:44:07 +01:00
Fabian Greffrath
909c725325
This is Woof! (#47)
* This is Woof!

* shamelessly add myself to the Credits page

* add a stub README.md

Fixes #7
2020-01-21 12:37:35 +01:00
Fabian Greffrath
03d007afd3 improvements to the statdump implementation 2020-01-21 11:54:10 +01:00
Fabian Greffrath
c71b6d4755
apply two more demofixes to EV_VerticalDoor() and EV_BuildStairs() (#46)
After this commit, it seems I am as close to Vanilla Doom compatibility
as I can get without implementing overflow emulation for REJECT, SPECHITS,
INTERCEPTS, etc. Not sure if I want to go this way at all.

Fixes #39.
2020-01-20 21:41:46 +01:00
Fabian Greffrath
58f4445380 fix typo in EV_Teleport() demo compat bug fix 2020-01-20 18:04:17 +01:00
Fabian Greffrath
457ca505f5
make "3-key doors work with only 2 keys" bug optional (#45)
* make "3-key doors work with only 2 keys" bug optional, fixes #38

 * Introduce a compatibility flag for MBF's most famous bug and add it
   to the second menu page in the Doom Compatibility section.

* reverse comp[] logic

* add (config_t *) pointer casts

* improve menu item description

* rename 3keydoors to 3keydoor, matching the menu item

* comments
2020-01-20 11:32:27 +01:00
Fabian Greffrath
10195043fd
apply Vanilla demo fixes (#44)
* apply Vanilla demo fixes

This applies all the fixes found on
http://prboom.sourceforge.net/mbf-bugs.html

Of the demos used for regression checking in Chocolate Doom's
quickcheck directory, the AV and D2TWID demos now pass. The others
still desync sooner or later. :(

* add compatibility changes for EV_VerticalDoor() and EV_BuildStairs()

This time directly taken from PrBoom+.

* cosmetics

* revert major changes to EV_VerticalDoor() and EV_BuildStairs()

I'll probably just inject Vanilla code in there. I somehow prefer
this approach over PrBoom+'s if-the-else hell.

* unifying comments
2020-01-20 11:11:40 +01:00
Fabian Greffrath
171cfc9241 remove the D_MAXSHORT definition
It isn't used anywhere anymore.
2020-01-20 10:38:14 +01:00
Fabian Greffrath
5f957facd1
upgrade the renderer to use 32-bit integer math (#43)
* upgrade renderer to use 32-bit integer math

* extensive commenting
2020-01-20 10:31:17 +01:00
Fabian Greffrath
4d3826b6f0 get rid of the MY_SDL_VER definition
We depend on SDL for more than just a handful of additional variables.
2020-01-18 22:36:25 +01:00
Fabian Greffrath
413cc81009 add the mbf-bugs.html document from the PrBoom homepage
Save it here, in case it gets lost. Sourceforge was down this morning...
2020-01-18 22:25:46 +01:00
Fabian Greffrath
7e6ff37fdb add game version specific differences
This implements the subtle differences found in the three variants
of DOOM.EXE version 1.9. The code was taken from PrBoom+ and
Chocolate Doom, respectively. I decided to go without the original
comments, the code has been commented well enough in other source
ports. @fragglet Do you think these are all the relevant differences?
2020-01-18 15:29:53 +01:00
Fabian Greffrath
5ce7ef8211 adapt Chocolate Doom's gameversion concept
This will be helpful to fix some Final or Ultimate only demo
desyncing issues.
2020-01-17 15:45:38 +01:00
Fabian Greffrath
e6910bf07d support Chocolate Doom's -mb parameter
in addition to WinMBF's own -heapsize parameter
2020-01-17 15:29:30 +01:00
Fabian Greffrath
8e979e383e disable VSync for both timedemo and fastdemo 2020-01-17 12:21:32 +01:00
Fabian Greffrath
f192571251 fix two new compiler warnings introduced by the new joystick buttons 2020-01-16 21:18:42 +01:00
Fabian Greffrath
aacebe1d40
Joystick2 add joystick buttons for automap and main men (#40)
* add joystick buttons for automap and main menu

Fixes #27

* joystick button triggers either escape or menu_escape

* get away with only one GetButtons() function

* rename MAX_JB to MAX_JSB

Joystick buttons are called JSB in the key binding menu,
so we stay consistent with this.

* print PREV and NEXT on separate lines in the weapon key binbing screen

Thanks @JNechaevsky for noticing, fixes #37.
2020-01-16 21:15:45 +01:00
Fabian Greffrath
0513ad2b77 add a -nodehlump parameter to avoid loading DEHACKED lumps embedded into WAD files 2020-01-16 15:55:59 +01:00
Fabian Greffrath
2a91c5f6bc fix misguided cppcheck fix for FixedDiv()
Replace with the corresponding implementation from Chocolate Doom,
to get back to the same demo compatibility as the original WinMBF.
2020-01-16 11:40:44 +01:00
Fabian Greffrath
ea731b0409 set all compiler flags in the same paragaph in configure.ac 2020-01-16 11:32:20 +01:00
Fabian Greffrath
cf6a7595cd fix possible NULL-pointer dereference in deh_procStringSub() 2020-01-16 11:31:30 +01:00
Fabian Greffrath
6039293aca replace the useless -statcopy parameter with -statdump from Chocolate Doom
Fixes #36
2020-01-16 10:31:11 +01:00
Fabian Greffrath
51b138b026 remove length check from ExtractFileBase()
This allows us to load demos with filenames longer than 8 characters.
2020-01-16 10:30:30 +01:00
Fabian Greffrath
6be3ec2d9e make flashing disk icon a bit less aggressive
We now only draw the disk icon if more than 20kb of WAD data have been read
during a tic, thanks @fragglet for noticing.
2020-01-16 08:55:58 +01:00
Fabian Greffrath
8bdbefcff5 cast pointers instead of silencing warnings
This will fix some strange behaviour which overrides some config
variables default values when resetting from the menu.

Fixes #34, thanks @JNechaevsky.
2020-01-15 08:54:24 +01:00
Fabian Greffrath
13715cd5f9 include config.h in doomdef.h 2020-01-14 16:19:59 +01:00
Fabian Greffrath
1f41cbee4b
bring back the flashing disk icon (#35)
* bring back the flashing disk icon (Fixes #13)

* further refinements to the disk icon code

* get away with only one static variable

* add a non hires-scaling variant of V_DrawBlock()

* add a comment to the new function prototype
2020-01-14 08:57:46 +01:00